持续时间3h 45m 大小解压后:8.9G 包含项目文件 1920X1080 MP4 语言:英语

标题:CGCircuit–Houdini和虚幻中的地形介绍
信息:
在这门在线课程中,观众将学习如何创建地形数字资产,这些资产可以在虚幻引擎4等游戏引擎中使用。

教程是为谁设计的?

本课程是为对Houdini的工作流程有基本了解的初学者设计的,也对虚幻引擎4有非常基本的了解。

我能从本教程中学到什么?
CGCircuit – Intro to Terrains in Houdini and Unreal
观看本课程后,人们可以期望能够创建一个数字资产,该资产可以生成您想要的多种变化的程序地形,同时自动处理地形材料的遮罩以及树叶和其他景观元素的散射。






Duration 3h 45m Project Files Included MP4

Title: CGCircuit – Intro to Terrains in Houdini and Unreal
Info:
In this online course, the viewer will learn how to create terrain digital assets that can be used inside game engines like Unreal Engine 4.

Who is the tutorial designed for?

This course has been designed for beginners with a basic understanding of Houdini’s workflow and also a very basic understanding of Unreal Engine 4.

What can I learn from this tutorial?

After viewing this course, people can expect to be able to create a digital asset that generates procedural terrains with as many variations as you want, while automatically taking care of masks for the terrain materials as well as the scattering of the foliage and other landscape elements.

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