Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace – Easy Multi Save v426 轻松多重保存 大小:57M

Easy Multi Save是针对任何类型项目的一体式存储和加载解决方案。

轻松多次保存是一个多合一的保存和加载解决方案,将真正节省你很多时间。它适用于小型和大型项目,并且不需要任何C++知识,这使得它非常适合于只有蓝图和代码的项目。保存和加载级别演员,级别和子级别蓝图,球员,库存,组件,持久的数据或设置。它还支持为任何参与者一键保存复杂的蓝图结构。所有保存的数据都被压缩为最小文件大小!

EMS会为您完成所有主要的保存/加载操作,即使您只知道UE的基本知识。这个系统有一个简单而一致的结构,所以你可以马上投入进去。它支持各种游戏和应用程序。它也可以在所有平台上编译。该设计允许最大的灵活性,同时完全符合UE的标准:“更聪明地工作,而不是更努力!”

技术细节
主要特点:

不需要C++。
一种快速和简化的方式来保存/加载复杂的游戏数据。
使用单个保存游戏或无限数量的保存插槽,以及缩略图。
保存和加载等级演员,等级蓝图,球员,库存和更多。
保存和加载进度等持久数据。
保存并加载组件和子参与者。
使用“保存接口”获取演员的保存、预保存和加载事件。
系统自动决定更新或者重生什么演员,不用担心!
加载和保存演员在开放世界与世界分区或流。
保存任何变量并直接使用其加载的数据。
持续支持和更新。

高级功能:

多线程和延迟加载加载/保存许多演员。
多用户游戏支持。
干净的文件结构,支持桌面和控制台文件系统。
一键保存递归蓝图结构。
将玩家、游戏模式或任何其他角色保存为持久数据。
更新项目后保留旧的保存文件。
支持玩家之间共享保存的游戏。
支持在网络游戏中只保存客户端。
自定义保存对象,用于存储设置或附加数据。

代码模块:简单的多重保存(运行时)

C++类的数量:20

网络复制:支持

支持的开发平台:Windows、Mac

支持的目标构建平台:Windows、Mac、Android、iOS,[控制台需要手动编译]

标签
AUTOMATIONGAME保存加载简易设置保存加载设计保存系统加载游戏蓝图打印生产力

Easy Multi Save is an all-in-one save and load solution that will literally save you a lot of time. It is suited for small and large projects and does not require any C++ knowledge, which makes it a perfect fit for Blueprint only and code projects alike. Save and load Level Actors, Level and Sub-Level Blueprints, Player, Inventory, Components, Persistent Data or Settings. It also supports one-click saving of complex Blueprint structures for any Actor. All saved data is compressed for minimum file size!

EMS does all the major saving/loading operations for you, even if you only know the UE basics. The system has a simple and consistent structure, so you can jump in right away. It supports all kinds of games and apps. It can be compiled for all platforms as well. The design allows for maximum flexibility, while being fully in-line with the standards of UE: “Work smarter, not harder!”

技术细节
Main Features:

No C++ required.
A fast and streamlined way of saving/loading complex game data.
Use a single save game or an infinite amount of save slots, along with thumbnails.
Save and load Level Actors, Level Blueprints, Player, Inventory and more.
Save and load Persistent data like progress.
Save and load Components and Child Actors.
Use the ‘Save Interface’ to get save, pre-save and loaded events for an Actor.
The system automatically decides what Actors to update or respawn, don’t worry!
Load and save Actors in open worlds with World Partition or Streaming.
Save any variable and use it’s loaded data directly.
Ongoing support and updates.

Advanced Features:

Multi-Thread and Deferred Loading to load/save many Actors.
Multi-User game support.
Clean file structure with Desktop and Console file system support.
Save recursive Blueprint structures with one click.
Save player, game mode or any other Actor as persistent data.
Keep old save files relevant after updating your project.
Support to share save games between players.
Support for saving only the client in network games.
Custom Save Objects, for storing settings or additional data.

Code Modules: Easy Multi Save(Runtime)

Number of C++ Classes: 20

Network Replicated: Supported

Supported Development Platforms: Windows, Mac

Supported Target Build Platforms: Windows, Mac, Android, iOS, [Consoles require manual compilation]

标签
AUTOMATIONGAME SAVELOADEASY SETUPSAVESAVE LOADLOADINGDESIGNERSAVE SYSTEMLOAD GAMEBLUEPRINTSPRODUCTIVITY

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