Unreal Engine 虚幻游戏引擎素材资源 Unreal Engine Marketplace – American City Packs (Bundle),该项目包括许多高质量的资产,拥有创建美国城市所需的一切。城市/建筑基于纽约市- NYC -曼哈顿-布鲁克林。这些建筑是使用模块化建筑构件按程序建造的。This is a bundle of 3 huge packs: Downtown – City Pack, Suburbs – City Pack, Industrial – City Pack,这个包里有你需要的一切,可以快速轻松地创建一个大城市!工具/蓝图有直观的用户界面,详细的文档,以及在每个方面的完全艺术控制。它包含许多3D模型、材料、蓝图和其他资产,将使您的生活更加轻松,并节省数百小时的工作时间。你可以非常容易地定制几乎所有的材料。

您应该在项目中启用“编辑器脚本插件”(编辑器->插件)

为你的游戏创建一个大场景会花费很多时间和精力,因为你必须手动放置世界上的每个物体。有了这些蓝图/工具,你可以在几个小时内创造出巨大而独特的区域,而不是几周或几个月。

有道路、人行道、屋顶/地板、交通灯、贴花、横幅、程序性建筑(作为背景)、模块化建筑、围栏和电线的蓝图;当你在做项目时,所有这些都可以节省你很多时间。它们易于使用,灵活,有很多特性,你可以在生成后随时修改它们。

模块化建筑的定制是无限的,有许多风格变化和不同的材料。你设置参数:楼层数,形状,风格,材料等。你按一个按钮,这个工具就会自动生成建筑物。单调、无聊和重复的工作将由蓝图/工具来完成,然后你可以随时修改每一个建筑或模块。您可以创建自己的地图,也可以用其他自定义网格(如Quixel Megascans网格)添加或替换蓝图中的3D模型。(材料也是如此)

“背景程序建筑”和“屋顶”蓝图生成程序网格,其余的蓝图使用此包中包含的3D模型。这些蓝图/工具只能在编辑器中工作,不能在运行时工作(播放模式)。

城市/建筑的灵感来自纽约市* NYC -曼哈顿-美国和周围的其他地区。


技术细节
特点:

953个网格,如街道支柱、标志、灯、栅栏、模块化建筑构件、人行道、道路等。

大多数材质具有:基色、正常和ORM/ ORMH填充纹理(R-遮挡、B-粗糙、G-金属色、A-高度)。

19个主材质(非常容易定制)、293个材质实例、1个材质参数集合和2个材质功能。

包括演示场景和演示场景。所有场景加起来也没有什么大场面!

每包场景2个(白天/晚上):市区、郊区和工业区

9粒子系统(烟雾/苍蝇)

495种纹理-大小从256×256到4096×4096(其中大多数为4k,启用了LOD偏移)。

15个蓝图(建筑模块、贴花、门、栅栏、电线、屋顶、背景程序建筑、横幅、十字路口、交通灯、人行道、模块建筑控制器、随机风、边界、展示蓝图)和2个编辑器实用程序小工具(建筑构造工具-程序、提取网格-用于蓝图)

碰撞:是

罗兹:是的


You should have “Editor Scripting Plugin” enabled in your project (Editor -> Plugins)

Creating a big scene for your game can take a lot of time and effort because you have to manually place every object in the world. With these blueprints/ tools, you can create huge and unique areas in just a few hours instead of weeks or months.

There are blueprints for roads, sidewalks, roofs/floors, traffic lights, decals, banners, procedural buildings (for background), modular buildings, fences, and wires; all of these can save you a lot of time when you are working on your projects. They are easy to use, flexible, with a lot of features and you can modify them anytime after generation.

The customization of modular buildings is limitless with a lot of style variations and different materials. You set the parameters: the number of floors, shape, style, materials, etc. you press a button and the tool will generate the building by itself. The monotonous, boring, and repetitive work will be done by the blueprints/tool and then you can modify anytime each building or modular piece as you want. You can create your very own map and you can also add or replace the 3D models in the blueprints with other custom meshes such as Quixel Megascans Meshes. (same for the materials)

“Background Procedural Building” and “Roof” blueprints generate procedural mesh, the rest of the blueprints use the 3D models included in this pack. These blueprints/tools work only in Editor, not at runtime (play mode).

The city/architecture is inspired by New York City * NYC – Manhattan – USA and other areas around.

Technical Details
Features:

• 953 Meshes such as street props, signs, lamps, fences, modular building pieces, sidewalks, roads, etc.

• Most of the materials have: a base color, normal, and an ORM/ ORMH packed texture (R-Occlusion, B-Roughness, G-Metallic, A-Height).

• 19 master materials (very easy to customize), 293 material instances, 1 Material Parameter Collection, and 2 Material Functions.

• Presentation scenes and demonstration scenes are included. There is no big scene with all the scenes combined!

The scenes are 2 for each pack (Day/Night): Downtown, Suburbs, and Industrial

• 9 Particles System (Smoke/Flies)

• 495 Textures – sizes from 256×256 to 4096×4096 (most of them 4k with LOD bias enabled).

• 15 blueprints (Building Modular Piece, Decals, Door, Fence, Wire, RoofFloor, Background Procedural Building, Banners, Road Intersection, Traffic Light, Sidewalk, Modular Building Controller, Random Wind, Border, Showcase Blueprint) and 2 Editor Utility Widgets (Building Construction Tool – procedural, Extract Meshes – for blueprints)

Collisions: Yes

LODs: Yes

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