Unreal Engine Marketplace – Nvidia FLEX
本资料是关于虚幻游戏引擎粒子模拟特效扩展资料,Unreal Engine 4 Nvidia FLEX,大小:610 MB,使用软件:Unreal Engine 4,语言:英语。
FleX是一种基于粒子的实时可视化仿真技术影响。传统上,视觉效果是通过使用刚体、流体、衣服等的专用解算器创建的元素组合来实现的,因为FLEX对所有对象类型使用统一的粒子表示,它使不同的模拟物质能够无缝地相互作用,产生新的效果。这种统一的物理解算器是脱机计算机图形世界的主要组成部分,在这里,诸如Autodesk Maya的nCloth和Softimage的Lagoa等工具被广泛使用。FLEX的目标是利用gpu的强大功能将这些离线应用程序的功能引入到实时计算机图形中。
PhysX FleX的新功能
PhysX FleX是一种基于粒子的实时视觉效果模拟技术。到目前为止,我们展示了刚体堆积、粒子堆、柔体和流体的例子。在本视频中,我们将展示PhysX FleX中的一些新进展。
FleX is a particle based simulation technique for real-time visual effects.Traditionally, visual effects are made using a combination of elements created using specialized solvers for rigid bodies, fluids, clothing, etc. Because FLEX uses a unified particle representation for all object types, it enables new effects where different simulated substances can interact with each other seamlessly. Such unified physics solvers are a staple of the offline computer graphics world, where tools such as Autodesk Maya’s nCloth, and Softimage’s Lagoa are widely used. The goal for FLEX is to use the power of GPUs to bring the capabilities of these offline applications to real-time computer graphics.
New PhysX FleX Features
PhysX FleX is a particle based simulation technique for real-time visual effects. So far we showed examples for rigid body stacking, particle piles, soft bodies and fluids. In this video we’ll be showing some of the new advancements within PhysX FleX.

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