包含版本:USurfaceMesh 5.3 这个插件可以在编辑器中构建程序性的自定义静态网格,这些网格可以平滑混合投影到任何网格或风景上,这样看起来就像是现有场景的一部分。它还可以捕捉网格或纹理的表面高度。

一个基于网格的多用途工具,创建地形混合岩石和悬崖,捕捉高度和自动绘制顶点颜色


SurfaceMesh插件是用来创建适合任何地方的定制静态网格的。您可以将网格投影到任何其他网格或景观的表面,然后使用各种高度纹理对其进行自定义。该插件允许你将网格压印到表面,然后如果你想进一步改变网格,可以重新创建它。它还允许轻松捕捉下面表面的高度,并将各种数据渲染为渲染目标纹理,然后可以在整个插件中重复使用,以产生多种变化。轻松交换纹理以自定义高度以及高度噪波和高度细节纹理,将高度数据叠加在一起。它还可以使用纹理和包含的设置来遮罩和展平网格。

注意:上面的广告图片显示了来自Quixel库的虚幻资产。任何材质都可以用来绘制这个插件可以构建的静态网格。

这是一个“仅编辑”插件。它可以在虚幻编辑器中创建网格。


技术细节
Features:

Create a grid mesh from any height texture
Create custom rocks, cliffs and mud mounds
Create water bodies that autofill their container
Project on to any other mesh
Remove polygons that are not needed
Attach multiple surface meshes together
Capture the surface height of any other surface
High poly to low poly conversion from surface data
Create meshes with curves
Full Landscape material with layers
Full Mesh material with layers

Materials use the Albedo+NormalMap+RDA packed channel workflow (Option to switch to single channel textures)

Content:

70 Height Textures (Rocks, Cliffs, Mud Mounds, Crater, Face, Creature)

25 Height Noise Textures (For variation)

12 Vector Displacement Maps

11 Base Materials

3 MatCap Materials

4 Water Material Instances

1 Lava Material

1 Underwater Post Process Material

1 Caustic Decal Material

6 Texture Sets (Grass, Rock, Dirt)

4 Static Meshes (Rock, Face and Grass)

6 Material Functions

5 Visualization Material Instances (Vertex Color etc)

1 Spline Mesh Blueprint

Code Modules:

USurfaceMeshGrid & Paint

Number of Blueprints: 1

Number of C++ Classes: 1

Network Replicated: N/A

Supported Development Platforms: Win64

Supported Target Build Platforms: All

Documentation: http://www.3devsoftware.com/support/unreal/usurfacemesh/docs

Example Project: https://drive.google.com/file/d/1EGkxYzIF_iUNHFDDfIiZmYyZuI42-joK/view?usp=sharing

Important/Additional Notes: Editor only plugin. Creates regular static meshes once stamped into the level.


标签
PROCEDURALGENERATORLANDSCAPEWATERSTONESURFACEPROJECTEROSIONROCKPROCEDURAL MESHCAPTUREFLOWMAPCLIFFHEIGHTMESH

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