Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Ultimate River Tool 终极河流工具 自然环境河道插件:Ultimate River Tool



终极河流工具是一个强大和易于使用的组件虚幻引擎4,允许你使河流与自动流图紫外线翘曲,级联和相互作用的物理对象(浮力)。你只需要在地图上做一条样条线,然后配置它的比例。
该软件包包括:终极河流工具、级联河流工具、参数化湿蓝图、5个扭曲和焦散的水着色器;高分辨率森林资源:真实草、8种树木类型、4种灌木、3种草、3种花卉、6种石头、2种障碍物、4种树桩、1座山、1个背景山模型,1个云效果,1个魔法叶效果,喷丸效果。捆绑包中还包括一个示例场景。
技术细节
<<播放视频>>
主要特点:
基于样条线的自动River工具,支持自动流图UV扭曲和物理交互
基于样条函数的级联河流工具
高质量照片扫描森林设置资产
其他蓝图系统:参数化湿蓝图、体积指数雾
功能概述:
https://www.veagames.com/urt-features
更新功能(2018年1月11日)
1入水\出水检测:摄像机后处理初始化,棋子和实物的FX初始化。
2改进了障碍物的默认UV扭曲配置
三。Cascade River工具的改进材料
4添加了溅水颗粒
纹理大小:
512×512
2048×2048
4096×4096个
碰撞:(是,自动生成)
每个LOD的顶点计数不同
详细等级:1-4
网格数:42
材质和材质实例数:20个材质和51个实例
纹理数:136
支持的开发平台:Windows
支持的目标生成平台:Windows
文档:www.veagames.com/urt-howtouse
重要/附加说明:
为了获得更好的视觉效果与真实的草-使用动态光而不是烘焙光。
重要!别忘了在项目设置中启用“生成网格距离场”以允许自动流贴图UV扭曲。



Ultimate River Tool is powerful and easy to use component for Unreal Engine 4 that allows you to make rivers with automatic flow-map UV warping, cascades and interactions with physical objects (buoyancy). All you need is to make a spline at your map and configure it scales.

The package includes: ultimate river tool, cascade river tool, parametric wet blue-print, 5 water shaders with distortion and caustics; high resolution forest assets: realistic grass, 8 tree types, 4 types of bushes, 3 types of grass, 3 types of flowers, 6 types of stones, 2 types of snags, 4 stumps, 1 hill, 1 background mountain model, 1 cloud fx, 1 magic leaves fx, blowball effect. A sample scene to get started is also included in the bundle.

技术细节
<< Play Video >>

Main Features:

Automatic spline-based River Tool with automatic flow-map UV warping and physical interactions support
Spline based Cascade River Tool
High quality photo scanned forest setting assets
Additional blueprint systems: Parametric Wet-Blueprint, Volumetric Exponential Fog

Features Overview:

https://www.veagames.com/urt-features

Update features (11.01.2018)

1. In \ Out of water detection: initialization of Post-process for cameras and FX for pawns and physical objects.

2. Improved default UV warping configuration for obstacles

3. Improved material for Cascade River Tool

4. Added Water Splash particles

Texture Sizes:

512×512
2048×2048
4096×4096
Collision: (Yes, automatically generated)

Vertex Count is different for each LOD

LODs: 1-4

Number of Meshes: 42

Number of Materials and Material Instances: 20 materials and 51 instances

Number of Textures: 136

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: www.veagames.com/urt-howtouse

Important/Additional Notes:

To get better eye-candy results with realistic grass – use dynamic light instead baked light.

Important! Don’t forget to turn on Generate Mesh Distance Fields in Project settings to allow automatic flow-map UV warping.