你是否希望为自己的作品集创建一个高质量的CAD建模/曲面建模榴弹发射器并创建一个高质量的纹理?那么这个教程正是为你准备的!

课程时长:共14小时,其中第一部分Plasticity建模篇13小时 第二部分Substance Painter 3D纹理篇3小时
1920X1080 mp4 语言:英语+中英文字幕 含中文朗读版本 含课程文件

你将学到什么:

使用Plasticity进行实体和曲面建模(从基础轮廓分块开始)

从头到尾制作武器上使用的全部4种材质

重要提示!

由于该模型包含10个纹理集,我将首先逐步带你完成所有四种材质的创建。之后,你将把相同的过程应用到其余纹理集上。

这种方法将帮助你巩固所学内容,并让你有机会自信地将相同的技巧应用到模型的其余部分。课程专为中高级美术师设计,但结构清晰,也适合希望快速成长的初学者


3D Modeling Tutorial in Plasticity – RG-6 Launcher
Are you looking to create a high-quality CAD Modeling/Surfacing Grenade Launcher for your portfolio? Then this tutorial is for you!
What You’ll Learn:

Solid and surfacing modeling using Plasticity ( Starting from a base blockout )
Designed for intermediate to advanced artists, but clear and structured enough for beginners who want to grow fast.

3D Texturing Tutorial in Substance Painter – RG-6 Launcher

Are you looking to create a high-quality Texturing Grenade Launcher for your portfolio? Then this tutorial is for you!

Texturing Content:

What You’ll Learn:

Making all 4 materials that are used on the weapon from start to finish.
Important Note!

Since this model includes 10 texture sets, I’ll first walk you through creating all four materials step by step. After that, you’ll apply the same process to the remaining sets.
This approach will help reinforce what you’ve learned and give you the opportunity to confidently apply the same techniques to the rest of the model.



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