时长3h 25m 1920X1080 MP4 教程大小 解压后15G

The Gnomon Workshop – Creating a Combat Finishing Takedown——创建战斗终结

信息:
通过多年的生产经验,专业的工作流程已经被尝试和测试,掌握一个完整的拆卸动画变得更加容易。资深动画师帕特里克·普兹比拉(Patrick Przybyla)已经制作了多种AAA动作片,现在正在通过三个多小时的详细培训分享他成熟的技术。

这个工作室最适合中级艺术家,在maya启动,这是帕特里克在他的游戏生涯中使用的主要动画包。他分享了在为英雄和敌人选择装备和模型时对自己选择过程的见解,并解释了为什么基尔·费金斯(Kiel Figgins)在这个研讨会上使用的装备被如此多的行业专业人士所知和信任。

帕特里克的工作室详细介绍了他用来创建生产质量动画的过程,展示了如何设置选定的钻机,并分享了如何拍摄自参考视频镜头,以告知动画的遮挡和关键姿势。讲座详细介绍了添加分解姿势如何在动画序列中创建更多的结构和流程,并涵盖了如何使用中间姿势来润色看起来专业的动作动画。

帕特里克还深入研究了如何创建一个高质量的剧本,包括布景、灯光和阴影,以帮助提供更专业的演示。虽然这个研讨会是针对中级艺术家的,但初学者也会欣赏核心概念、工作流程和基础知识,这些知识对任何有Maya动画基础知识的人都有好处。

教程目录:
01简介
02角色装备
03概念和参考
04阻塞-零件01
05阻塞-零件02
06故障
07照相机
08中间人
09整理

Duration 3h 25m MP4

Title: The Gnomon Workshop – Creating a Combat Finishing Takedown
Info:
Mastering a finishing takedown animation is made easier with a professional workflow that’s been tried and tested through years of production experience. Senior Animator Patrick Przybyla has worked on a variety of AAA action titles and is now sharing his proven techniques in over three hours of detailed training.

Best suited for intermediate-level artists, this workshop kicks off in Maya, the primary animation package that Patrick has used throughout his career in games. He shares insights into his selection process when choosing rigs and models for heroes and enemies, and explains why Kiel Figgins’ rigs — as used in this workshop — are known and trusted by so many industry professionals.

Detailing the process that he uses to create production-quality animations, Patrick’s workshop shows how to set up the selected rigs, and shares how to shoot self-reference video footage to inform the block out and key poses for the animation. The lecture details how adding breakdown poses can create more structure and flow in an animation sequence and covers how to polish up a professional-looking action animation with in-between poses.

Patrick also delves into how to create a high-quality playblast that includes set dressing, lights, and shadows to help give a more professional presentation. While this workshop is aimed at intermediate artists, beginners will also appreciate the core concepts, workflow, and fundamentals that benefit anyone with a basic knowledge of animating in Maya.

01 Introduction
02 Character rigs
03 Concept and reference
04 Blocking – part 01
05 Blocking – part 02
06 Breakdowns
07 Camera
08 In-Betweens
09 Finishing