Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Infinity Weather 无限天气 文件大小 203.5M
取代:
可配置位移捕捉蓝图
使用着色器中的形状定义渲染的置换的自顶向下投影(球体、胶囊、长方体、圆柱体、贴花、跟踪球体)
骨架网格置换支撑
易于与所有类型的参与者集成的接口
位移区域随演员或摄影机动态移动
基于时间的积雪
置换可以用于多种其他效果(如草交互)
置换材质功能(雪、泥、沙、草)
小世界纹理(1024×1024)甚至可以处理150x150m区域
后处理:
两种材料在材料排列间的快速动态切换
后期处理效果(雨滴、冻结、锐化/模糊)
预半透明效果(雨圈、热霾、实验闪光)
对天气状况作出动态反应
支持字符和序列摄影机
足迹:
基于通知的足迹检测系统
示例足迹类型(SFX、VFX)雪、雨、泥
物理物资保障
每个角色可调整的可配置足迹组件
具有优先级和条件生成的足迹体积
降水量:
雪、雨、灰尘、冰雹
GPU友好高效,在单一材料和网格上实现。
每个发射器高达65000个粒子,具有高性能
遮挡贴图
交叉衰减风雨音效
技术细节
景观:
基本示例材料(雪、泥、沙)
为混合置换和动态天气准备的高级景观材料。
虚拟纹理和分层景观材料。
多个地面层示例(岩石、草、泥、沙)
环境:
天气控制器演员
球面体积雾面积与大气温度
天气表面材料功能(雪/湿层)
基于样条线的彩虹网格,面向摄影机,
水坑贴花
光影对风向有反应。
风的反应效应,如降水,地面灰尘,旗帜,树木,灌木,草,发射器
示例地图:雪、沙、雨、世界
性格对强风的反应
文档
不和
路线图
蓝图:31
材质:33+39个实例(52个函数)
声音:37
纹理:45(包括免费入门包纹理)
发射器:5
大小:174mb+68mb(演示内容)
复制:是v1.1
平台:PC/控制台、Windows/Mac
开放世界:我相信是的。还没有在巨大的地图上测试,但我会的。
移动:有限(无位移,无后处理)
注意:包中包含初学者内容中的示例内容(纹理和环境/网格),这些内容仅用于演示目的。
我已准备好接受你的要求。记住,你的积极评价和评论是我下一次更新的燃料。
标签
无穷大的脚步声材料泥模块的地面和彩虹天气现实的雪雾降水















Infinity Weather is a powerful and efficient system of weather control for Unreal Engine.

Displacement:

configurable displacement capture blueprint
top-down projection of displacements rendered using shape definition in the shader (sphere, capsule, box, cylinder, decal, trace-sphere)
skeletal mesh displacement supports
interface for easy integration with all types of actors
area of displacement move dynamically with the actor or camera
time-based accumulation of snow
displacements can be used for multiple other effects (like grass interaction)
displacement material functions ( snow, mud, sand, grass)
small world texture (1024×1024) can handle even 150x150m area
Post-process:

two materials with fast dynamic switching between material permutations
post-process effects (raindrops, frozen, sharpen/blur)
pre-translucent effects (rain circles, heat haze, experimental glitter)
reacts dynamically on weather conditions
supports character and sequencer camera
Footstep:

notify based footsteps detection system
example footstep types (SFX, VFX) snow, rain, mud
physics material support
configurable footstep component adjustable per character
footstep volumes with priorities and conditional spawning
Precipitation:

defined effects snow, rain, dust, hail
GPU friendly and efficient, implemented on single material and mesh.
up to 65000 particles per emitter with high performance
occlusion maps
crossfade wind and rain sound effects
技术细节
Landscape:

basic example materials (snow, mud, sand)
advanced landscape material prepared for mixing displacement and dynamic weather.
virtual texturing and layered landscape materials.
multiple example ground layers (rock, grass, mud, sand)
Environment:

weather controller actor
spherical volumetric fog area and atmosphere and temperature
weather surface material function (snow/wet layer)
spline-based rainbow mesh with camera facing,
water puddle decal
directional light clouds shadow reacts on wind direction.
wind reactive effects like precipitation, ground dust, flag, trees, bushes, grass, emitters
example maps: Snow, Sand, Rain, World
character reaction to strong wind

Documentation

Discord

Roadmap

Blueprints: 31

Materials: 33 + 39 instances, (52 functions)

Sounds: 37

Textures: 45 (free starter pack textures included)

Emitters: 5

Size: 174mb + 68mb (demo content)

Replication: Yes v1.1

Platforms: PC/Console, Windows/Mac

Open world: I believe so. Not tested yet on huge maps but I will.

Mobile: Limited (no displacements, no postprocess)

Notes: Package contains example content (Textures and Environment/Meshes) from Starter Content used only for demonstration purposes.

I am ready for your requests. Remember that your positive rating and comments are my fuel for the next update.

标签
INFINITYWINDFOOTSTEPSMATERIALSMUDMODULARDISPLACEMENTSANDRAINBOWWEATHERREALISTICSNOWFOGPRECIPITATIONRAIN