Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Motion Symphony 更新版Motion Symphony 1.09 5.0 Motion Symphony 1.05 4.26版本

插件大小解压后:309M 资源大小共 2G 含官方文档 和官方使用视频教程(共100分钟 1920X1080 mp4 +中英字幕)

用于高保真动画合成的运动匹配和姿态匹配工具。

注意:这不是一个“即插即用”的资产或角色框架

注意:运动匹配需要动画才能正常工作
Motion Symphony: Trailer – Just Motion Matching, No Frills
效果预览视频:


在这部预告片中,我展示了UE4中运动交响乐与运动匹配的力量。此视频中显示的角色动画由单个动画节点控制。我有目的地没有添加任何脚IK,地面或程序动画,这样你就可以看到没有花边运动匹配的原始输出。

Motion Symphony是一套尖端动画工具,支持高保真角色动画,同时简化您的动画图形。“运动交响乐”的旗舰技术是运动匹配,但它也包含几个姿势匹配节点,这些节点可以补充运动匹配,也可以根据需要独立使用。

运动匹配是游戏开发中实时交互动画的前沿,在过去的4年里,已经有许多高知名度的AAA游戏采用了这种技术。Motion Symphony通过高质量的工具和模块化的工作流程以及优化的代码,在虚幻引擎4中为大众带来了运动匹配。有关更多详细信息,请参见文档中的“理解运动匹配”。

注意:运动匹配有动画要求。请阅读问答、文档和动画创作指南,以更好地理解插件和使其工作所需的东西。

注意:运动交响曲不是一个包罗万象的角色系统或运动系统。这是一套动画合成工具,可以在你的动画图形中以任何适合你的项目的方式使用。

特点:

运动匹配
单个节点中的高保真角色移动
切割夹支架
优化的姿势搜索
特质/标签系统
姿势匹配
多姿态匹配
过渡匹配
运动快照——状态之间的无缝匹配

实验特征:

距离匹配
运动匹配节点的距离匹配支持

注意:请参阅文档了解完整的功能集。

沟通/支持:

问题跟踪器
不调和

代码模块:

运动交响乐-编辑器模块
运动合成编辑器模块

蓝图数量:0

C++类的数量:~125

网络复制:详情请见

支持的开发平台:Win32、Win64

支持的目标构建平台:Win32、Win64

文件:运动交响乐文件

示例项目:在此下载示例项目

重要/附加说明:插件中没有动画或资产。请下载示例项目以获取示例动画。

标签
姿态匹配运动匹配距离匹配动画角色动画


教程截图:




Motion matching and pose matching tools for high fidelity animation synthesis.

Note: This is not a ‘plug and play’ asset or character framework

Note: Motion Matching has animation requirements to work properly

Motion Symphony is a suite of cutting edge animation tools that enable high fidelity character animation while also simplifying your animation graph. The flagship technology of ‘Motion Symphony’ is motion matching but it also contains several pose matching nodes that can either supplement motion matching or be used independently as needed

Motion matching is the cutting edge in real-time interactive animation for game development and there have been many high profile AAA games shipped over the last 4 years utilizing this same kind of technology. Motion Symphony brings motion matching to the masses in Unreal Engine 4 with quality tools and, a modular workflow and well optimized code. For more details see ‘Understanding Motion Matching’ in the documentation.

Note: Motion matching has animation requirements. Please read the F.A.Q, documentation and animation authoring guide to get a better understanding of the plugin and what is required to make it work.

Note: Motion Symphony is not an all encompassing character system or movement system. It is a set of tools for animation synthesis which can be used in your animation graph any way that works for your project.

Features:

Motion Matching
High fidelity character locomotion in a single node
Support for cut clips
Optimized pose search
Trait / tag system
Pose Matching
Multi-Pose Matching
Transition Matching
Motion Snapshot – seamless matching between states

Experimental Features:

Distance Matching
Distance matching support for motion matching node

Note: Please see the documentation for a full feature set.

Communication / Support:

Issue Tracker
Discord

Code Modules:

MotionSymphony – Editor Module
MotionSymphonyEditor – Editor Module

Number of Blueprints: 0

Number of C++ Classes: ~125

Network Replicated: See F.A.Q for details

Supported Development Platforms: Win32, Win64

Supported Target Build Platforms: Win32, Win64

Documentation: Motion Symphony Documentation

Example Project: Download Example Project Here

Important/Additional Notes: No animations or assets included with the plugin. Please download the example project for access to sample animations.

标签
POSE MATCHINGMOTION MATCHINGDISTANCE MATCHINGANIMATIONCHARACTER ANIMATION