Shooter Rifle Animations (5.0) 手工制作的战术动画,从头部相机看起来也很流畅。包括混合空间和AimOffsets 1D
这个包由手工制作的战术动画组成,为Epic的手持步枪的全身人体模型。可用于外部视图,也可用于连接到头部的摄像机视图(真正的第一人称视图)。手臂和头部被设置了动画,使得枪在头部摄像机的视野中一直很好地移动。
包括混合空间,用于混合所有方向的运动,并在空闲、行走、慢跑和跑步之间无缝转换。
包括用于上下瞄准的AimOffsets1D。
包括手的IK节点的动画蓝图,以保持手正确地连接到枪。它使用两个虚拟骨骼作为手部的IK目标。
如果使用连接到头部的摄像机,建议在“设置”->“项目设置”->“引擎-常规设置”中将“项目设置”中的“近剪裁平面”设置为相对较低的值(例如3)
技术细节
Features:
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Number of Animations: 49, being:
6-direction walk (fwd diagonals are achieved through blending fwd and laterals in BlendSpace)
6-direction walk aim (fwd diagonals are achieved through blending fwd and laterals in BlendSpace)
6-direction jog (fwd diagonals are achieved through blending fwd and laterals in BlendSpace)
6-direction run (fwd diagonals are achieved through blending fwd and laterals in BlendSpace)
6-direction crouch walk (fwd diagonals are achieved through blending fwd and laterals in BlendSpace)
6-direction crouch walk aim (fwd diagonals are achieved through blending fwd and laterals in BlendSpace)
1 idle
1 idle aim
1 crouch idle
1 crouch idle aim
1 reload empty chamber
1 reload loaded chamber
1 fire
1 fire aim
1 equip
1 unequip
1 jump start
1 jump loop
1 jump end
Number of animation montages: 1 (fire montage that splits firing in loop section and end section)
Number of BlendSpaces: 4, being:
1 standing idle -> walk -> jog -> run
1 standing aim idle -> walk
1 crouch idle -> walk
1 crouch aim idle -> walk
Number of AimOffsets 1D: 2, being:
1 idle
1 idle aim
Animation types: In-Place (no Root Motion)
Supported Development Platforms:
Windows: Yes
Mac: Not tested
标签
TRUE FIRST PERSONANIMSETRIFLE ANIMATIONSANIMATIONSRIFLELOCOMOTIONMOVEMENTREALISTICSHOOTERFPSTHIRD PERSON SHOOTERFIRST PERSON SHOOTERTPSCHARACTER ANIMATIONSTACTICAL
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