樱树(品种:Prunus Somei-Yoshino)包含可通过程序化植被编辑器(PVE)调整的预设参数,支持自定义植物形态与高性能的Nanite枝叶渲染。资源包提供枝叶网格、纹理和材质实例,并兼容基于骨骼网格的动态风场系统。使用前需在插件管理中启用“程序化植被编辑器”,并在项目设置中打开“Nanite枝叶(实验性)”选项。需注意,该功能目前为实验性阶段,不建议在正式项目中使用。技术细节包含17个骨骼网格、13个枝叶模型、4张纹理(最高4096分辨率)及1个PVE图表,支持Nanite但无LOD层级。

版本:Supported Unreal Engine Versions 5.7

Megaplants: Yoshino Cherry.Plant species: Prunus Somei-Yoshino

Quixel Megaplants are procedural vegetation assets for Unreal Engine. Each Megaplant includes editable presets built for the UE Procedural Vegetation Editor (PVE), allowing you to modify, customize, and make your own plant variations directly within the graph. Megaplants feature parametric controls for shaping vegetation and support Nanite foliage workflows for high-performance rendering.

Each asset pack includes branch foliage meshes, textures, and material instances, helping you deliver high-quality vegetation setups. Megaplants are also compatible with Dynamic Wind, which uses skeletal meshes to deliver optimized wind animation for Nanite foliage.

Before trying to import any Megaplants into Unreal Engine, be sure to activate the “Procedural Vegetation Editor” plugin inside the Plugins window under Edit>Plugins
In your project settings, be sure to search for and enable “Nanite Foliage (Experimental)”

Megaplants and the Procedural Vegetation Editor are currently Experimental.
Features are sometimes made available in an Experimental state so you can try them out, provide feedback, and see what we are planning. We do not recommend shipping projects with Experimental features.

Technical details
Skeletal meshes: 17

Skeletons: 17

Material Instances: 2

Textures: 4

PVE Graph: 1

Data asset: 1

Foliage meshes: 13

Max texture resolution: 4096

Nanite: Yes

LODs: No

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