Quixel的MegaPlants是专为虚幻引擎开发的程序化植被资产包,本次介绍的欧洲山杨(植物品种:Populus tremula)资源包含为虚幻引擎程序化植被编辑器(PVE)定制的可编辑预设,用户能在图表中直接调整参数、自定义并生成多样化的山杨植被形态。该资产具备参数化植被造型控制功能,全面支持基于Nanite的高性能枝叶渲染流程。每个资源包均提供枝叶网格、纹理与材质实例,助力构建高品质植被场景,同时兼容通过骨骼网格驱动的动态风效系统,为Nanite枝叶提供自然优化的风动画效果。使用前需在插件管理中激活“程序化植被编辑器”,并在项目设置中开启“Nanite枝叶(实验性)”功能。需注意,MegaPlants与程序化植被编辑器当前处于实验性阶段,仅建议用于测试体验与反馈收集,不宜在正式发布项目中采用。技术规格包含10个骨骼网格及对应骨架、6个枝叶网格、4张纹理(最高4096分辨率)、1个PVE图表和1个数据资产,支持Nanite渲染但不包含LOD层级。

版本:Supported Unreal Engine Versions 5.7



Megaplants: European Aspen
Plant species: Populus tremula

Quixel Megaplants are procedural vegetation assets for Unreal Engine. Each Megaplant includes editable presets built for the UE Procedural Vegetation Editor (PVE), allowing you to modify, customize, and make your own plant variations directly within the graph. Megaplants feature parametric controls for shaping vegetation and support Nanite foliage workflows for high-performance rendering.

Each asset pack includes branch foliage meshes, textures, and material instances, helping you deliver high-quality vegetation setups. Megaplants are also compatible with Dynamic Wind, which uses skeletal meshes to deliver optimized wind animation for Nanite foliage.

Before trying to import any Megaplants into Unreal Engine, be sure to activate the “Procedural Vegetation Editor” plugin inside the Plugins window under Edit>Plugins

In your project settings, be sure to search for and enable “Nanite Foliage (Experimental)”

Megaplants and the Procedural Vegetation Editor are currently Experimental.

Features are sometimes made available in an Experimental state so you can try them out, provide feedback, and see what we are planning. We do not recommend shipping projects with Experimental features.

Technical details
Skeletal meshes: 10

Skeletons: 10

Material Instances: 2

Textures: 4

PVE Graph: 1

Data asset: 1

Foliage meshes: 6

Max texture resolution: 4096

Nanite: Yes

LODs: No

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