本课程将带领学员从零开始,完整复刻《生化危机9》中“关爱中心”这一黑暗、氛围浓厚的影视级游戏环境。全程约10小时,涵盖在 Blender 中建模地面、墙体、柱子、窗户和暖气片等核心资产;进行专业级 UV 展开(避免简单智能投影,而是按工业标准切割、对齐并优化贴图空间);在 Substance 3D Painter 中完成 PBR 纹理制作;并制作动态飘动的窗帘。在 Unreal Engine 5.7 中,课程不依赖 Lumen 和 Nanite,而是采用传统但高效的 GPU Lightmass 插件进行完全烘焙的光照方案,打造既流畅、无噪点又恐怖氛围拉满的优化场景。通过完成这套完整的生产管线,学员将掌握专业环境艺术家日常使用的全流程技能,适合具备 Blender 基础知识的 3D 美术、环境美术、光照美术及独立游戏开发者。
MP4 | 视频:h264,1920×1080 | 音
语言:英语 | 文件大小:14.4 GB | 时长:10 小时 56 分钟 含课程文件


Ultimate Re9 Game Environment Course In Unreal Engine 5.7
We model essential assets for the Care Center in RE9, Texture in Substance Painter and implement it into Unreal Engine 5
Welcome to the Resident Evil 9 Care Center Game Environment Course.Lets block out, model, design and texture a dark, atmospheric, fully cinematic RE9 environment from scratch.Over the next 10 hours, we’re going to create the entire Care Center scene step by step. We model the floor, the detailed wall element, the pillar, window, and the heating radiator in Blender. Before we dive into the PBR Texturing workflow, we will unwrap UVs by not just using the generic smart uv project but cutting clean seams where its going to make sense, unwrap it, straighten it properly and pack it to get the full resolution and not wasting any space just like the industry demands. We’ll texture everything in Substance 3D Painter with professional workflows, bring a wind blowing curtain to life, and then bring every single asset into Unreal Engine 5.7.Instead of relying on Lumen and Nanite, we’re going old-school and master the GPU Lightmass Plugin and fully bake the lighting to create a beautiful, optimized cinematic scene that runs buttery smooth and looks terrifyingly good beating lumen and avoid noise.By the end of this course, you’ll have completed the full production pipeline that professional environment artists use every day.Let’s step inside the Resident Evil 9 Care Center and lets build something unforgettable.
3D Artists,Environment Artists,Lighting Artists,Indie Game Developers
What you’ll learn
Model the RE9 Care Center Corridor in Blender
Unwrap clean UVs
Learn proper PBR Texturing in Substance 3D Painter
Learn to build cinematic game environments in Unreal Engine 5
Learn the essentials of baked lighting in Unreal Engine 5
Learn how to implement your Assets into Unreal Engine 5
Learn about Game Performance
Create a realistic dark horror scene just like in RE9
Learn how to implement animated Curtains
Learn AAA Lighting and Post Processing for your Portfolio
Requirements
Beginner knowledge in Blender and in 3D in general


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