Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Broadleaf Forest Biome阔叶林生物群落

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完整的生物群落解决方案,以建立一个真实的照片阔叶林。全程序森林生成或与互动树叶绘画。高分辨率摄影测量模型和纹理的树木,岩石,碎片,植物等。所有具有全套LOD的资源,经过调整以获得最高照片真实质量的最大性能。用于绘制或完整程序林生成的所有资源设置。只需点击几下,就可以建立非常详细的森林。树叶、植物、树枝和岩石资产的变化很大。具有4种不同表面类型和自动斜坡的高级地面材料。还包括,一个动态水材质创建河流和溪流以及一个材质风系统和程序雪着色器系统。强大的材料和景观着色器,高度可调整。
特征:
高分辨率摄影测量模型与纹理
程序森林生成
程序化雪/冬季明暗器系统
互动树叶
4个可绘制的景观层
可涂漆程序水坑
程序坡度材质
程序性地被植物
含颗粒的动态河流和溪流物质
程序moss材料函数
物料风系统
全套LOD+广告牌
1qkm森林地图示例(展示)
技术细节
资产清单:
大树:7棵
中等树木:3
小树:9
草:11
变种植物:22
地被:20
岩石:5
坡度:9(3×3)
碎片:4
地面材料:5
粒子系统:6
蓝图:1
基于物理的渲染:是
纹理大小:大多数资源使用4096×4096基色、普通和实用纹理
碰撞:是(自动生成)
顶点计数:25000/14000/7000/100(树)3000-250(中等资产),1200-100(植物)
LOD:1-4级LOD
网格数:106
材质和材质实例数:133
纹理数:120
预期平台:PC
测试平台:PC
文档包括:在线文档
默认引擎.INI:BF\u默认设置
要获得直接支持,请加入我们的:Discord频道
标签
岩石散生植物生物交互叶森林冬季摄影测量程序叶阔叶现实环境










Complete biome solution to build a photorealistic broadleaf forest. Full procedural forest generation or painting with interactive foliage. High resolution photogrammetry models and textures of trees, rocks, debris, plants and more. All assets with full sets of LODs, tweaked for maximum performance at highest photo realistic quality. All asset setup for painting or full procedural forest generation. Build incredibly detailed forests with a few clicks. There is a large variation of foliage actors, plants, twig and rock assets. A advanced ground material with 4 different surface types and auto slopes. Also included, a dynamic water material to create rivers and streams as well as a material wind system and procedural snow shader system. Powerful materials and landscape shader, highly tweakable.

FEATURES:
High resolution photogrammetry models and textures
Procedural forest generation
Procedural snow/winter shader system
Interactive Foliage
4 paintable landscape layers
Paintable procedural water puddles
Procedural slope material
Procedural ground cover
Dynamic river and stream material with particles
Procedural moss material function
Material wind system
Full set of LODs + billboards
1qkm example forest maps (showcase)
技术细节
ASSET LIST:
Large Trees: 7
Medium Trees: 3
Small Trees: 9
Grass: 11
Var. Plants: 22
Ground Cover: 20
Rocks: 5
Slopes: 9 (3×3)
Debris: 4
Ground Materials: 5
Particles Systems: 6
Blueprint: 1

Physically-Based Rendering: Yes

Texture Size: the majority of assets use 4096×4096 base color, normal and utility textures

Collision: Yes (automatically generated)

Vertex Count: 25000/14000/7000/100 (trees) 3000-250 (medium assets), 1200-100 (plants)

LODs: 1-4 Levels of LOD

Number of Meshes: 106

Number of Materials and Material Instances: 133

Number of Textures: 120

Intended Platform: PC

Platforms Tested: PC

Documentation Included: Online Documentation

DefaultEngine.INI: BF_Default Settings

For direct support join our: Discord Channel

标签
ROCKSPLANTSTREESBIOMEINTERACTIVE FOLIAGEFORESTWINTERPHOTOGRAMMETRYPROCEDURAL FOLIAGEBROADLEAFREALISTICENVIRONMENTSOPEN WORLDMAWISNOW