Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Lordenfel: Castles & Dungeons RPG pack 城堡与地下城RPG包 素材大小解压后:2.67G

该包的设计是为了用一套单一的对象创建城堡的室内/地下城和室外区域。提供的自然资产,如岩石,山脉和植被,它允许建立大型自然场景以及复杂的建筑和废墟。

适用于 探索、杀敌和寻找战利品的地方–比如古堡、要塞、废墟、地牢、被遗弃的地方等。多人地图。

不适合 村庄,城镇,人们实际居住的建筑等。该包更多的是关于游戏的冒险部分。

适合从1-st人称到俯视的所有镜头视角。

推荐PC/主机平台。

不推荐在移动平台上使用。




技术细节
特点

超过500个高质量的、可用于游戏的资产
游戏准备演示场景
32个预制地下城房间
地下城建筑主题为灵魂类地下城。
完整的自然套装。
树木,灌木,蕨类植物,草,常春藤,植物和树根。

岩石堆、岩石、悬崖、山峰。

叶子资产准备在引擎中绘制
景观材料。草地、地面、岩石地、岩石和雪地。
地板和墙面可进行3层顶点喷涂。
干净的材质,没有不必要的节点或纹理贴图。

独特的网格数量。520

碰撞。定制

顶点数量:每个网格从4到12000个。

LODs。自定义,一般每项资产有2个

材料数量。13份主材料,60份实例

纹理的数量。134

纹理分辨率:一般为2048×2048或更小。

支持的开发平台。

Windows: 有

Mac。未测试

已知问题。

演示关卡显得太亮。只有在使用标准模板(如第三人称模板)时才会发生这种情况。调整PostProcessVolume的曝光补偿来解决这个问题。
Dungeon Architect主题在运行时生成关卡之前需要进行一些设置。请参考DA的文档来了解更多。
标签
岩石森林森林瀑布瀑布多姿多彩自然生态环境冬眠环境山地冒险PGFANTASYMEDIEVALCASTLE











The pack is designed to create indoor/dungeon and outdoor areas of castles with a single set of objects. Supplied with natural assets like rocks, mountains and vegetation, it allows to build large natural scenes as well as complex buildings and ruins.

Works for: Places to explore, kill enemies and find loot – like old castles, fortresses, ruins, dungeons, forsaken places etc. Multiplayer maps.

Doesn’t work for: Villages, towns, buildings where people actually live etc. The pack is more about adventure part of games.

Suitable for all camera views from 1-st person to top-down.

Recommended for PC/Console platforms.

Not recommended for mobile platforms.

If you found a bug, have a question or comment,

please contact us at manastation3d@gmail.com

技术细节
Features:

Over 500 high quality, game ready assets
Game ready demo scene
32 pre-made dungeon rooms
Dungeon Architect theme for Souls-like dungeons
Complete nature set:
Trees, bushes, ferns, grass, ivy, plants and roots

Rock pile, rocks, cliffs, mountains

Foliage assets ready for painting in engine
landscape materials: Grass, Ground, Rocky Ground, Rock and Snow
Floors and walls ready for vertex painting with 3 layers
Clean materials, no unnecessary nodes or texture maps

Number of Unique Meshes: 520

Collision: Custom

Vertex Count: from 4 to 12000 per mesh

LODs: Custom, generally 2 for each asset

Number of Materials: 13 master materials, 60 instances

Number of Textures: 134

Texture Resolutions: generally 2048×2048 or less

Supported Development Platforms:

Windows: Yes

Mac: Not tested

Known Issues:

Demo level appears too bright. This only happens if you start with one of the standard templates (e.g. Third-Person template). Tweak Exposure Compensation of a PostProcessVolume to fix that.
Dungeon Architect theme will need some setting up on your side before it can generate levels at runtime. Please refer to DA’s documentation to learn more.
标签
ROCKSFORTRESSCLIFFSRUINSMODULARNATUREVEGETATIONDUNGEONENVIRONMENTSMOUNTAINSADVENTURERPGFANTASYMEDIEVALCASTLE