Blender从头到尾创建一辆宝马轿车视频教程

流派:电子学习| MP4 |视频:h264,1280×720 |音频:AAC,44.1 KHz

语言:英语+中英文字幕(根据原英文字幕机译更准确)|大小:15.5 GB |时长:19h 25m 含项目素材

你会学到什么
学习如何设置场景并以正确的方式添加蓝图图像。
了解细分和收缩包装修改器的工作原理。
了解如何为汽车建模,以及如何在添加细分修改器时避免着色问题。
学习包膜修改器技术,当您向几何体添加边循环时,可以消除任何着色问题。
学习如何在不破坏表面底纹的情况下为表面添加细节,并保持其平滑。
了解如何在特定情况下使用bool工具插件。
了解如何使用位移修改器创建轮胎交易。
了解如何为轮胎创建多个UV贴图,以增加更多细节和纹理。
学习如何使用电枢装配汽车。
了解如何使用阻尼履带约束来装配前轮胎,以获得向左和向右转动的能力。
学习如何使用变换约束使轮胎在自己的轴上旋转。
学习如何创造好看又逼真的车漆材质。
了解如何使用多个UV贴图创建逼真的轮胎材质。
学习如何创造橡胶和塑料材料。
了解如何设置环境,并使用HDRI图像创建逼真的照明来照亮场景。
学习如何添加相机并进行最终拍摄。


描述
大家好,我的名字是马尔万·侯赛因,我是一名3D艺术家,我已经在3D领域工作了9年,我喜欢用Blender创造任何我想要的东西,在本课程中,我们将学习如何用Blender2.92从头到尾创造一辆1957年的宝马汽车。

创造一辆像宝马507这样的车有点挑战性,因为表面是弯曲的,或者我可以说它是有机的,而不是平坦的,这就是为什么创造像宝马507这样的车有点挑战性,但是通过正确的建模技术,你可以获得非常干净的结果。

Blender的美妙之处在于,它可以通过使用ShrinkWrap修改器以智能的方式处理这种有机建模,这是我将用来消除表面任何不良阴影的秘密。

所以我们将仔细检查你在介绍视频中看到的所有细节,如果你没有看到介绍,我建议你先看看它,看看最终的结果和它看起来怎么样。

当建模之旅结束时,我们将跳转到材料部分,在那里,我们将学习如何创建车漆材料和其他材料,如橡胶、铬、塑料和铁,这一部分将非常有趣和丰富。

装配,是的,我们将装配汽车,我们将学习如何一步一步地使用电枢,首先,我们将添加所有必要的骨骼,然后,我们将学习如何通过使用阻尼轨迹约束和变换约束等约束来创建与它们的关系。

现在是渲染场景的时候了,我们将添加相机,我们将拍摄一个好的镜头,我们将学习如何使用景深来拍摄近景的好技术。

这一切都是关于课程的,简而言之,在课程内部,有大量的信息将把你的水平和能力带到汽车建模的高级阶段。

我想在这里补充的最后一点是,如果你完成了这门课程,并学会了如何制造汽车,这意味着你可以在网上销售它们并赚些钱。



Genre: eLearning | MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 15.5 GB | Duration: 19h 25m

What you’ll learn
Learn how to set up the scene and add the blueprint images in the right way.
Understand how subdivision and shrink wrap modifier works.
Learn how to model the car and how to avoid shading problems when you add the subdivision modifier.
Learn the Shrinkwrap modifier technique to kill any shading problem when you add an edge loop to the geometry.
Learn how to add details to the surface without ruin the surface shading and keep it smooth.
Learn how to use bool tool addon in specific situations.
Learn how to use the displacement modifier to create the Tire trade.
Learn how to create multiple UV maps for the tire to add more details and texture to it.
Learn how to use Armature to rig the car.
Learn how to use damped track constraints to rig the front tire to achieve the ability to turn it to the left and right.
Learn how to use transformation constraints to make the tire rotating on its own axis.
Learn how to create nice-looking and realistic car paint material.
Learn how to create realistic tire material with multiple UV maps.
Learn how to create rubber and plastic materials.
Learn how to set up the environment and create realistic lighting with HDRI images to illuminate the scene.
Learn how to add the camera and take the final shoot.
Blender: Create Realistic BMW 507 From Start to Finish
Description
Hi everyone, my name is Marwan Hussain I’m a 3D artist and I have been in the 3D field for 9 years now, I like to use Blender to create anything I want and in this course, we will learn how to create a 1957 BMW car from start to finish with Blender 2.92.

Creating a car like BMW 507 is a bit challenging because the surface is curvy or I can say it’s organic and not flat, this is reason that makes creating cars like BMW 507 a bit challenging, but with the right modeling technic you can achieve very clean results.

And the beautiful thing about Blender it can handle that kind of organic modeling in a smart way by using the ShrinkWrap modifier, this is the secrete that I will use to kill any bad shading on the surface.

So we will go through all the details that you saw in the intro video, if you didn’t see the intro I advise you to see it first to see the final result and how it looks.

When the modeling journey is finished we will jump to the materials section, there, we will learn how to create the car paint material and the other materials like Rubber, Chrome, Plastic, and Iron, this section will be very fun and informative.

Rigging, yes we will rig the car and we will learn how to use armature step by step, first, we will add all the necessary bones and after that, we will learn how to create a relationship with them by using constraints like damped track constraints and transformation constraints.

And now it’s time to render the scene, we will add the camera and we will take a nice shot and we will learn nice technic about how to use DOF ( depth of field ) to take a close shot.

This is all about the course, in a nutshell, inside the course, there is tons of information that will take your level and ability to the advanced stage when it comes to car modeling.

The last thing that I want to add here is if you finish this course and learned how to create cars in general that’s mean you can sell them online and make some money.

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