Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace – Realistic Looking Cliff and Rock Pack 逼真的悬崖和岩石包
一包12个雕刻的悬崖和岩石,具有最高质量的瓷砖纹理。例如,非常适合创造中国类型的山。
该包装包括⠀ 2低聚合度悬崖2低聚合度分裂Cliffs‏‏‎ 2低聚合度地面悬崖3低聚合度中等岩石3低聚合度小岩石
每一个都可以通过打开/关闭苔藓层(使用遮罩)和雪层(使用着色器)进行额外的修改

技术细节
Features: 大小:227M

You can completely change the way the cliffs and rocks look by changing the textures in the material.
Scale meshes up and down without the quality loss at a short distance, because of the tileable textures.
Add or remove the moss and snow layers.
Models are scaled according to the metric system.
3 UV sets: bake, tile, and lightmap.

A number of Unique Meshes: 12

Collision: custom, UCX. Convex type.

Vertex Count:

Cliff_01 — 4860
Cliff_02 — 5881

Split_Cliff_01 — 14.528
Split_Cliff_02 — 16.080

Ground_Cliff_01 — 3714
Ground_Cliff_02 — 3714

Rock_01 — 750
Rock_02 — 721
Rock_03 — 738

Small_Rock_01 — 92
Small_Rock_02 — 174
Small_Rock_02 — 80

LODs: Yes, up to 4 LODs, depending on the mesh size.

Number of Materials and Material Instances: 1 Master Material (8 Material Functions) >> 7 Material Instances.

Number of Textures: 11 Tileable textures (4 base color, 4 normal, 3 ORM) and 23 Unique textures (7 base color, 7 normal, 8 grayscale masks, 1 ORM)

Texture Resolutions: mostly 2048×2048, but 4096×4096 for unique normal maps (can be easily downsized).

Supported Development Platforms: Windows, macOS, Linux

Documentation: The link to the demonstration video is provided.

Additional Notes: In my renders, I used dynamic light, but the lightmaps are also set up if you need them.

标签
LANDSCAPELOW POLYCLIFFSSETMODULARSTONETILEABLEPBRPROPSREALISTICENVIRONMENTSSCULPTEDROCKMOUNTAINCLIFF

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