Advanced Fade Objects PRO – Multicolor! v1.1.3 该系统仅使用一个组件来使角色和相机之间的对象透明。对象可以是任意复杂的,可以有任意数量的材料。所有代码都用C ++编写,以提高性能。你不需要改变物体的材质。高级淡化对象专业版会自己做所有的事情。

UE5,427更新1.1.2

+使用材质和实例而不仅仅是实例的能力,这使得投射阴影成为可能,但仅当材质中的不透明度大于0.3时。

更新1.0.1 -材料实例中的次要修复。

特点:

支持任意数量对象的任意数量的颜色
角色或相机只有一个组件
您可以调整渐变速度
你可以把它改成你的任何材料
用C++编写以获得更好的性能
处理对象上任意数量的材质id
执行元中每个对象的不同颜色
2种操作模式。排除和包含方法
运行时暂停、启用和禁用
支持任意数量对象的任意数量的颜色
易于使用,易于集成到您的项目中。
免费支持我们不和谐的产品。

披露者:这不适用于FoliageInstanceMesh。

技术细节
特点:

支持任意数量对象的任意数量的颜色
角色或相机只有一个组件
执行元中每个对象的不同颜色
用C++编写以获得更好的性能
代码模块:

AdvancedFadeObjectsPROComponent(类型:运行时)
蓝图数量:1

C++类的数量:1

网络复制:否

支持的开发平台:Win64, 机器人, 麦克, IOS, Linux操作系统

支持的目标构建平台:Win64, 机器人, 苹果个人计算机, IOS, Linux操作系统

This system uses only one component to make objects transparent between the character and the camera. Objects can be of any complexity and with any number of materials. All code is written in C ++ to improve performance. You don’t need to change the materials on your objects. Advanced Fade Objects PRO will do everything by itself.

Update 1.1.2 for UE5, 427

+ The ability to use a material and an instance instead of just an instance, which makes it possible to cast a shadow, but only if the opacity in the material is greater than 0.3.

Update 1.0.1 – Minor fixes in the materials instance.

Features:

Support for any number of colors for any number of objects
Only one component for character or camera
You can adjust the fade rate
You can change it to any of your material
Written in C++ for better performance
Works with any number of material IDs on the object
Different colors for each of the objects in the actor
2 operating modes. Exclusion and Inclusion methods
Pause, Enable, and Disable in runtime
Support for any number of colors for any number of objects
Easy to use and easy to integrate into your project.
Free support for our products in discord.

Disclamer: This will not work with FoliageInstanceMesh.

技术细节
Features:

Support for any number of colors for any number of objects
Only one component for character or camera
Different colors for each of the objects in the actor
Written in C++ for better performance
Code Modules:

AdvancedFadeObjectsPROComponent (Type: Runtime)
Number of Blueprints: 1

Number of C++ Classes: 1

Network Replicated: No

Supported Development Platforms: Win64, Android, Mac, IOS, Linux

Supported Target Build Platforms: Win64, Android, Mac, IOS, Linux

Documentation: Documentation, Discord

Example Project: Included

Important/Additional Notes:

标签
CAMERARENDERMATERIALFADEOCCLUSIONHIDERPGTRANSPARENTACTIONFADE OBJECTINTERACTIONCODE PLUGIN

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