Unreal Engine 虚幻游戏引擎素材资源 Unreal Engine Marketplace – Underground Subway 4.27 高度逼真的资产集合,允许用户创建高度可定制和模块化的环境。这个项目以超过150个道具和模块化组件为特色,以创建一个高度可信的地铁基础设施,并用大量的道具来创建一个地下地铁。贴花和颗粒的特点是增加了一层深度,感觉这个地方已经被居住和遗弃。注意:场景使用物理上精确的照明值,这就是为什么阳光强度使它如此夸张。您需要使用或添加一个电影摄影机,并调整ISO和快门速度值。您还需要确保在项目设置中启用了ue4扩展默认亮度范围。
技术细节
注意:在制作时,这个级别的性能在GTX 1070的4k上大约为40-50 FPS。请注意,在最新的更新中,LODs和一个更便宜的级别已经被添加到那些低FPS的包中。鉴于场景的复杂性和细节,你最好减少一些设置,如SSR/,SSAO和降低网格LOD的距离,使它们在屏幕上过渡得更快。

性能改进:降低SSR/SSO质量,禁用SSGI (4.24+),禁用体积雾化,当您处于饼图模式和后处理体积时,将屏幕百分比从400%降低到100%。


特点:

这个项目包括超过150+独特的资产与独特的紫外线,材料,蓝图和粒子。

包括所有资产的主要级别和概览级别。
125+独特的道具,以帮助设置打扮现场。
30多种模块化资产用于构建该级别的基础设施。
35+垃圾,涂鸦和腐烂贴花。
用于墙壁的主材质,使用顶点绘制功能创建损坏和污垢。
多种主材料,根据其用途赋予资产多样性。
各种平铺纹理,以帮助详细描述简单的资产和性能。
轻松创建电缆的蓝图。
LUT颜色分级,IES轻型材和防尘面具,给最后一个独特的外观。
纹理尺寸:最大为2048
碰撞:自动生成
罗兹:没有
网格数量:156
材料和材料实例的数量:28个主材料,200个材料实例
纹理数量:178


Technical Details
Note: Performance of this level was around 40-50 FPS at 4k on a GTX 1070 at the time of production. Do take note in the latest update, LODs and a much cheaper level has been added to the pack for those who have low FPS. Given the complexity of the scene and detail its best you reduce some settings such as SSR/, SSAO and lower the distance the meshes LOD so they transition faster on the screen.

Performance Improvements: Reduce SSR/SSO Quality, Disable SSGI (4.24+), Disable Volumetric Fog, Reduce Screen Percentage from 400% to 100% when you are in PIE mode & PostProcess Volume.

Features:

This project includes over 150+ unique assets with unique UV’s, materials, blueprints and particles.

Includes Main Level and overview Level of all assets.
125+ unique props to help set dress the scene.
30+ modular assets used to build the infrastructure of the level.
35+ grunge, graffiti and decay decals.
Master material used for walls to create damage and grime with vertex paint ability.
Multiple master materials depending on their use to give variety to the asset.
Various tiling textures to help detail simple assets & performance.
Blueprint for easy cable creation.
LUT colour grading, IES light profiles and dirt masks to give a final unique look.
Texture Sizes: Up to 2048
Collision: Automatically generated
LODs: None
Number of Meshes: 156
Number of Materials and Material Instances: 28 Master Materials, 200 Material Instances
Number of Textures: 178

Important/Additional Notes: Please contact me at stefanbest0794@yahoo.com if you have any issues.

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