Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –AI Behavior Toolkit v1.8.3 4.26-4.27人工智能行为工具包
**新的**机器人动画蓝图。
人工智能行为工具箱是一个即插即用、高度可定制、易于使用的人工智能行为系统。使用它可以在几分钟内创造出可信的人工智能角色。它使您能够使用强大的行为状态系统和标记系统来创建具有凝聚力和响应性的人工智能行为和交互。
这个工具箱足够通用,可以支持几乎任何你需要的人工智能,无论你的游戏是什么。无论你需要友好的平民,忠诚的伙伴,严格的守卫,凶猛的怪物,甚至是雄伟的动物。工具箱帮你解决了。
它是考虑到现有的项目,所以它将顺利地连接到任何你已经建立在你的游戏。
技术细节
蓝图数量:69
功能列表:
强大灵活的行为状态系统
包括10个内置行为状态(空闲、跟随、逃跑、巡逻、搜索、攻击近战、攻击远程、防御、命中、调查)
创建任何类型的NPC,从平民、动物、同伴、敌人甚至是坏蛋老板等等!
易于与它的即插即用的特性集成。只需添加一个组件!
包括7个内置触发器(ON SIGHT、LoseSight、Message、Delay、WITHINDENCE、越界、Health)
行为链接可以让你创建有凝聚力和复杂的人工智能行为
轻松添加动画和音频!
轻松扩展或创建你自己的人工智能行为和触发器
使用Workspaces Actor创建可信和真实的世界
人工智能跑酷系统
人工智能巡逻航路点系统
在场景中触发AI任务和事件的路径角角色
人工智能产卵器动态产生人工智能人物
基于蓝图和行为树
包括健康和伤害系统
RPG、射手和飞行AI示例
人工智能停车系统
Rootmotion动画蓝图
多人游戏支持
预期平台:桌面、控制台、移动
测试的平台:Windows


**NEW** Rootmotion Animation Blueprints for AI.
AI Behavior Toolkit is a plug-and-play, highly customizable, and easy to use AI Behavior system made with Blueprints. Use it to create believable AI characters within minutes. It enables you to create cohesive and responsive AI behaviors and interactions using a powerful Behavior State system and Tagging system.
The toolkit is generic enough to support almost any kind of AI you need, whatever your game may be. Whether you need friendly civilians, loyal companions, strict guards, fierce monsters, or even majestic animals. The toolkit has got you covered.
It was made with existing projects in mind, so it will connect smoothly with whatever you have already built in your game.
技术细节
Number of Blueprints: 69
List of Features:
Powerful and flexible Behavior State system
Includes 10 built-in Behavior states (Idle, Follow, Flee, Patrol, Seek, AttackMelee, AttackRanged, Defend, Hit, Investigate)
Create any type of NPCs ranging from Civilians, Animals, Companions, Enemies and even Badass Bosses, and more!
Easy to integrate with it’s plug-and-play nature. Just add a component!
Includes 7 built-in Triggers (OnSight, LoseSight, Message, Delay, WithinDistance, BeyondDistance, Health)
Behavior Chaining lets you create cohesive and complex AI behaviors
Add animations and audio with ease!
Easily extend or create your own AI Behaviors and Triggers
Create believable and living worlds using Workspaces Actor
Parkour system for AI
Patrol waypoint system for AI
Path Corner actors for triggering AI tasks and events in the scene
AI Spawner to dynamically spawn AI characters
Blueprints and Behavior Tree based
Includes health and damage system
Example RPG, Shooter, and Flying AI
AI Parkour system
Rootmotion animation blueprints
Multiplayer support
Intended Platform: Desktop, Console, Mobile
Platforms Tested: Windows