如今,Rizom-Lab正朝着能够在没有任何人工干预的情况下分割、展平和打包UV的理想工具集前进,专注于增强我们的技术,并在我们的新独立应用RizomUV虚拟空间和RizomUV真实空间中为3D艺术家和产品设计师提供该技术,并且该技术可以集成到RizomUV C++库中的其他3D编辑软件或管道中。

游戏/ VFX /动漫/ VR
自2004年以来,Unfold3D legacy凭借其著名的展开功能和直观的用户界面,在世界各地的主要VFX工作室、AAA游戏公司和动画工作室中占据了一席之地。RizomUV虚拟空间收回了所有这些背景,并进行了重大改进。

展开
自2005年以来一直在发展的展开算法

自动流
自动切割和分割不同种类的网格

如果启用了对称,并且模型是对称的,则生成的接缝网络也将是对称的。这个角色模型已经使用新的分层自动流功能通过单击鼠标进行了切割。此功能会寻找更简单的接缝线网络,该网络会打开网格,而不会将其分割为几个独立的部分。展开后,你会得到众所周知的扁平形状,如下图所示。

包装
新的包装算法,高度利用紫外线空间在一个全新的水平,在起泡的速度

大量网格包(+80000个岛,+700000个多边形),在不到15秒的时间内完成打包。岛的孔和凹陷区域被更小的岛反复填充,从而所有的UV空间被有效地利用。

互用性
RizomUV虚拟空间加载并保存OBJ和FBX文件。加载、利用和重新导出材质的多边形组、平滑的多边形组和多边形组。
为了改进RizomUV与studio的pipeline或您的内部工作流的集成,自定义Lua脚本可以从任何其他应用程序,甚至从一个简单的文本编辑器远程控制RizomUV,这要感谢脚本文件监控特性。然后很容易添加到您最喜欢的3D应用程序,自定义按钮加载和保存(甚至启动Autoseams,展开,打包…)交换网格数据,并部分或完全自动化您的展开工作。

使最优化
一个强大的拉伸和压缩最小化,能够处理多种类型的硬和软约束和对称

优化减少拉伸和扭曲,你可能会在你的UV地图。下面的截图显示了运行优化之前的uv(单击下一步按钮查看优化操作后的uv)

Today, following the path towards an ideal tool set capable of segmenting, flattening and packing UVs without any manual intervention, Rizom-Lab focuses on enhancing our technology, and making it available to 3D artists and product designers within our new standalones applications RizomUV Virtual Spaces and RizomUV Real Space, and in a form that can be integrated into others 3D editing softwares or pipelines within our RizomUV C++ Library.

Games / VFX / Animation / VR
Since 2004, Unfold3D legacy has taken its place in major VFX studios, AAA games companies and animation studios all over the world thanks to its famous unfold feature and its intuitive UI. RizomUV Virtual Spaces takes back all this background and comes with major improvements.

Unfold
An ever-evolving unfolding algorithm that’s been around since 2005

AUTOSEAMS
Automatically cut and segment different kinds of meshes

If symmetry is enabled, and if your model is symmetric, the generated seam network will also be. This character model has been cut in a single mouse click using the new Hierarchical Autoseams feature. This feature, looks for the simpler seam line network that open your mesh without segmenting it into several separated parts. After being unfolded, you’ll get the well-known flattened shape like the one below.

PACK
New packaging algorithm which highly utilizes UV space on a whole new level, at blistering speed

Massive mesh pack (+80000 islands, +700k polygons), packed in less than 15 seconds. Island’s holes and concave areas are filled recursivelly by smaller islands so that all the UV space is efficiently used.

INTEROPERABILITY
RizomUV Virtual Spaces loads and saves OBJ and FBX files. Material’s polygons groups, smoothing’s polygons groups, and polygons groups, are loaded, exploited, and re-exported.
To improve RizomUV’s integrations into studio’s pipeline, or your in house workflow, custom Lua scripts can remote control RizomUV from any other application, or even from a simple text editor, thanks to the script file monitoring feature. It is then so easy to add to your favorite 3D app, custom press buttons to load and save (even launch Autoseams, Unfold, Pack …) to exchange mesh data and automatize partly or fully your unwrapping jobs.

Optimize
A robust stretch and compression minimizer, able to handle multiple types of hard and soft constrains and symmetry

Optimize reduce stretch and distorsion that you might have in your UV maps. The screenshot below shows the UVs before running Optimize (click on the next button to see the UVs after Optimize operation)

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