Maya角色跳跃动画制作案例视频教程


时长4h 32m 1280X720 MP4 语言:英语+中文字幕(机译 含原英文字幕)

标题:技能分享-在玛雅制作专业外观的跳跃动画。包括抛光!
信息:
通过在Autodesk Maya中提供专业外观、优美的人体跳跃,学习高效的3D动画工作流。

本课程是为初学者设计的,他们了解工作流程的基本知识,但很难给他们的动画提供专业产品特有的质量和可信度。

跳跃是人体力学动画的关键块之一。掌握3D动画中的跳跃让你有信心和技能来控制你的人物在更清晰的身体力学镜头。

在本课程结束时,您将能够自信地制作跳跃动画,解释动画的参考镜头,并采用专业人员用来制作行业标准动画的相同技术。

您将了解到:

使用视频参考
识别和设计跳跃的关键姿势
故障排除姿势
使用工作室库镜像姿势
理解体重变化
设置拼接的优先级
动画拼接和抛光工作流程
转换动画空间
本课程将使用行业标准软件Autodesk Maya,但相同的原则可以应用于任何3D包。

教程目录:
01 -内含编辑
02 -理解跳跃背后的故事
03 -使用动画的视频参考
04 -缩略图绘制姿势
05 -将草图转换为玛雅的油脂铅笔绘图
06 -安装钻机
07 -动画的重量、平衡和动作线
08 -理解眼线
09 -创造吸引人的手部姿势
10 -使用工作室库镜像姿势
11 -设计吸引人的面部表情
12 -预期姿势
13 -在期待中摆姿势
14 -接触姿势
15 -开球姿势
16 -了解父空间和空间转换
17 -向上姿势
18 -后续姿势
19 -向下姿势
20 -一点重新计时和调整
21 -浮动拼接添加故障!
22 -导致和来自预期的故障
23 -左侧触点
24 -阻止后续运动
25 -准备用于拼接的钻机
26 -拼接躯干
27 -拼接颈部和头部
28 -拼接手臂
29 -接合腿部
30 -调整面部和手指动画
31 -调整弧线并准备播放
32 -美化剧本

Duration 4h 32m MP4

Title: Skillshare – Animate a Professional Looking Jump in Maya. Includes polishing!
Info:
Learn efficient 3D animation workflows by delivering a professional looking, polished human jump in Autodesk Maya.

This course is designed for beginner animators with understand the basics of the workflow but struggle to give their animation that level of quality and believability typical of professional products.

Jumps are one of the key blocks of body mechanics animation. Mastering jumps in 3D animation gives you the confidence and skills to control your human characters in more articulate body mechanics shots.

At the end of this course you will be able to confidently animate jumps, interpret reference footage for animation, and adopt the same techniques professionals employ to produce industry standard animations.

You will learn about:

Working with video references
Identifying and designing the key poses of a jump
Troubleshooting posing
Mirroring poses using Studio Library
Understanding weight shifts
Setting up priorities for splining
Animation splining and polishing workflows
Converting animation space
The course will employ industry standard software Autodesk Maya, but the same principles can be applied to any 3D package.

01 – IntroEdit
02 – Understanding the Story Behind a Jump
03 – Working with Video References for Animation
04 – Thumbnails Sketching the Poses
05 – Converting the Sketches to Maya’s Grease Pencil Drawings
06 – Setting Up the Rig
07 – Weight, Balance, and Line of Action for Animation
08 – Understanding Eyelines
09 – Creating Appealing Hand Poses
10 – Mirroring Poses with Studio Library
11 – Designing Appealing Facial Expressions
12 – The Anticipation Pose
13 – Posing the Face in the Anticipation
14 – The Contact Pose
15 – The Kick-Off Pose
16 – Understanding Parent Space and Space Conversion
17 – The Up Pose
18 – The Follow-Through Pose
19 – The Down Pose
20 – A Bit of Re-timing and Tweaks
21 – Floaty Splining Add Breakdowns!
22 – Breakdowns Leading to and from the Anticipation
23 – The Left Contact
24 – Blocking the Follow-Through Motion
25 – Preparing the Rig for Splining
26 – Splining the Torso
27 – Splining Neck and Head
28 – Splining the Arms
29 – Splining the Legs
30 – Tweaking Face and Fingers Animation
31 – Tweaking the Arcs and Preparing for Playblast
32 – Embellishing the Playblast

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