Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Arch Vis AI Traffic System Arch Vis AI交通系统 大小:16M

*请注意* 不包括车辆和停车场。包括启动车、演示地图和交通灯。你必须使用你自己的车辆库。

欢迎来到建筑可视化AI交通系统。我设计这个系统是为了给建筑渲染和实时渲染的场景增加真实感,在道路和十字路口增加可移动的汽车。这个系统也适用于虚拟现实。主要功能有花键跟随、航点、催生车辆、移除车辆、停车、转向灯、刹车灯、车头灯、交通灯等选项。交通灯包含了(每个路口最多包含4个)转弯车道或保持直行两种选项,并可以轻松换成自己的交通灯网。

该系统是用一系列蓝图和AI行为树创建的,便于修改和定制。不使用NavMash(Pathfinding)。虽然是为Arch Vis设计的,但也可以用于游戏,但尚未在游戏平台上进行测试。请看下面的教程。

第一部分 – 通过3D Max操纵车辆 – https://youtu.be/V0j9JrBxCVg

第二部分–为AI交通系统配置车辆 – https://youtu.be/ctiQKaQKi4U

第三部分 – 花键跟踪和交通灯 – https://youtu.be/Y6EQjHyHVzc

第四部分–航点跟踪、产卵等–https://youtu.be/ijtFPJaKb70。

随机油漆 – 新增随机汽车油漆颜色功能 – https://youtu.be/3yKK76LMKBE。

我也可以在Discord上。Teriander #4597



技术细节
特点。

花键跟踪
遵循航点
产卵车
移除车辆
停车位
车辆转向灯(可选
刹车灯(可选
大灯(可选
工作的交通灯
为高级用户提供简单的蓝图修改(无需C++代码)。
车辆避让
动态对象避免
*随机化汽车油漆
交通演示地图
交通测试世界地图

碰撞。是的,车辆,地面和交通灯。

顶点数量。32,000

LODs。没有

独特网格的数量。3

材料和材料实例的数量。17

纹理数量。0

纹理分辨率。无

支持的开发平台。

Windows: 有

Mac Mac: 是的

文档。教程的视频链接

重要/附加说明。关于车灯的正确材料设置范例,请参考位于 “内容 > AITraffic > 材料 > 汽车 > 车灯 “的材料。

正在进行的工作。

改进人工智能逻辑
高级停车场
人行道标志
停止标志
愿意接受新的建议
标签
ARCH VIZAIAI交通系统蓝印交通车交通灯建筑工程车辆。


*Please note* Vehicles and parking lot are not included. Starter vehicle, demo map, and traffic light are included. You must utilize your own vehicle library.

Change Log (Updates could take a few days for Epic approval):

2020/09/12

Added Auto-Sync feature to traffic lights.
Fixed function call warning.
Fixed spawn location bug on builds.

Welcome to the Architectural Visualization AI Traffic system. I designed this system to give architectural renderings and real-time rendered scenes a boost of realism by adding movable cars to roadways and intersections. This system also works for virtual reality. Key features are options for spline following, waypoints, spawning vehicles, removing vehicles, parking, turn signal lights, brake lights, head lights, traffic light. The traffic light is included (up to 4 per intersection) with both turning lanes or keeping straight options and can easily swap for a traffic light mesh of your own.

The system is created with a series of blueprints and AI behavior trees for easy modification and customization. Does NOT use NavMash(Pathfinding). Although it is designed for Arch Vis, it is possible to work for games as well, but is untested on gaming platforms. Please view the tutorials below:

Part One – Rigging a vehicle via 3D Max – https://youtu.be/V0j9JrBxCVg

Part Two – Configuring a vehicle for the AI Traffic System – https://youtu.be/ctiQKaQKi4U

Part Three – Spline Following and Traffic Lights – https://youtu.be/Y6EQjHyHVzc

Part Four – Waypoint Following, Spawning, and more – https://youtu.be/ijtFPJaKb70

Random Paint – New feature added to random car paint colors – https://youtu.be/3yKK76LMKBE

Im also available on Discord at: Teriander #4597

技术细节
Features:

Spline Follow
Waypoint Follow
Spawning Vehicles
Remove Vehicles
Parking
Vehicle Turn Signal (optional)
Brake Lights (optional)
Headlights (optional)
Working Traffic Lights
Easy Blueprint Modification for Advanced Users (no C++ code)
Vehicle Avoidance
Dynamic Object avoidance
*Randomize Car Paint
Traffic Demo Map
Traffic Test World Map

Collision: Yes, Vehicle, ground, and traffic lights.

Vertex Count: 32,000

LODs: No

Number of Unique Meshes: 3

Number of Materials and Material Instances: 17

Number of Textures: 0

Texture Resolutions: None

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: Video Links to Tutorials

Important/Additional Notes: For an example of proper material setup for the lights to work, please refer to the materials located at “Content > AITraffic > Materials > Cars > Lights”

Work-In-Progress:

Improved AI logic
Advanced Parking
Crosswalk Signs
Stop Signs
Open to new suggestions
标签
ARCH VIZAIAI TRAFFIC SYSTEMBLUEPRINTSTRAFFICCARSTRAFFIC LIGHTARCHITECTURALVEHICLES