MP4 |视频:h264,1280×720 |音频:AAC,48000 Hz
语言:英语+中英文字幕(云桥CG资源站 机译)|大小解压后:1.87 GB |时长:3h 7m
你会学到什么
用Python创建修改器
用Python调整修改器属性
用Python折叠修改器
用Python生成位移纹理
艺术指导和对生成纹理的创造性控制
用Python移动顶点
用Python添加边
通过代码识别人脸
介绍面和顶点的法线
使用Python拉伸(特定)面
用Python创建材质
用Python应用材料
使用Python的材料槽和索引将多种材料应用到单个对象
随机选择
高效的工作流程
工具的巧妙使用
要求
Blender的基本知识(导航场景)
描述
在本课程中,我们将介绍为您的游戏开发或视觉效果项目创建程序资产的整个过程。您将经历从生成基础几何图形到以各种方式添加细节,然后最终设置一些初始材料的过程的每一步。
作为奖励,您还可以获得Python基础知识的完整指南,因此如果您对Python完全陌生,您可以快速上手,并学习如何将核心概念应用到您的Blender工作流中。
如果你是程序建模或游戏程序内容创建的新手,并想在Blender中开始学习,那么这门课程对你来说是完美的!
本课程面向谁:
对程序建模和Python有好奇心的Blender艺术家
MP4 | Video: h264, 1280×720 | Audio: AAC, 48000 Hz
Language: English | Size: 1.73 GB | Duration: 3h 7m
What you’ll learn
Creating modifiers with Python
Adjusting modifier properties with Python
Collapsing modifiers with Python
Generating displacement textures with Python
Art direction and creative control over the generated textures
Moving vertices with Python
Adding edges with Python
Identifying faces through code
Introduction to normals on both faces and vertexes
Extruding (specific) faces with Python
Creating materials with Python
Applying materials with Python
Applying multiple materials to a single object using material slots and indexes with Python
Randomization
Efficient workflows
Clever usage of tools
Requirements
Basic knowledge of Blender ( navigating a scene )
Description
In this course we will walk through the entire process of creating procedural assets for your game development or visual effects projects. You will be taken through each step of the process from generating the base geometry, to adding detail in various ways, then finally setting up some initial materials.
Procedural modeling in Blender with Python
You also get a complete guide to the basics of Python, as a bonus, so if you are completely new to Python, you can get up to speed quickly and learn how to apply core concepts to your Blender workflow.
If you are new to Procedural Modeling or Procedural content creation for games, and want to jump start your learning in Blender, then this course is perfect for you!
Who this course is for:
Blender artists with a curiosity for Procedural Modeling and Python
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