|视频:h264,1280×720 MP4 |音频:AAC,44.1 KHz,2 Ch
语言:英语+中英文字幕(云桥CG资源站 机译) |时长:58m |大小解压后:1.35 GB 含课程文件

虚幻引擎是一个实时的3D游戏引擎,通常用于创建沉浸式虚拟世界和互动体验。本课程重点介绍了可以用来构建景观和地形的技术,以及支撑地形对象的概念。讲师乔尔·布拉德利解释了景观如何帮助我们进行可视化,然后深入探讨了如何设置地形变换,并理解与建筑可视化相关的部分和组件。乔尔讲述了Twinmotion和如何使用它,以及对新的远距离地形的建议。他向您展示了如何使用景观编辑图层,导入地形高度数据,以及使用雕刻工具。Joel将带您逐步完成绘制图层、地图平铺以及使用景观材质增强视觉效果,最后为您指出一些有用的后续步骤。



MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Skill Level: Intermediate | Genre: eLearning | Language: English + srt | Duration: 58m | Size: 1.23 GB

Unreal Engine is a real-time 3D game engine often used to create immersive virtual worlds and interactive experiences. This course highlights techniques you can use to build landscapes and terrains, as well as the concepts underpinning terrain objects. Instructor Joel Bradley explains how landscapes can aid our visualization, then dives into ways you can set up the terrain transformations and understand sections and components as they relate to architectural visualizations. Joel goes over Twinmotion and how to use it, as well as recommendations for a new far-distance terrain. He shows you how to use Landscape Edit Layers, import terrain height data, and use the Sculpt tool. Joel steps you through paint layers, map tiling, and enhancing your visualization with landscape materials, then concludes by pointing you toward some helpful next steps.