信息:
Houdini的水景
使用Houdini创建水模拟的最终指南
Houdini创造世界一流的水景
Houdini已经成为特效行业的热门工具。谁运用它的力量,谁就势不可挡。
在这个广泛的大师班里,用这个潜入水中的FX来制造一个大的“水花”。了解如何创建一个完整的水上FX,包括海洋,崩溃的海岸波浪,和潜水鲸鱼。

持续时间30h 大小:18G 包括项目文件 1920X1080 MP4 语言:英语

第01周|
Houdini 17和新工作流程中水模拟概述。
创建一个系统来正确楔入模拟。
岩石飞溅项目概述。
要求、挑战和几何准备。
第02周|
创建岩石飞溅模拟。
微调设置以创建最终高层模拟。
划分网格并创建自定义的划分网格工作流程。
白水模拟设置和模拟。
第03周|
鲸鱼跳跃项目概述。
挑战以及如何解决各种问题。
几何和力准备
创建初始翻转流体模拟。
设置楔子。
第04周|
优化翻转流体求解器设置,以找到最佳选项
创建高层模拟。
与海洋啮合和融合。
创建白水模拟。
第05周|
灯光和阴影岩石飞溅场景。
鲸鱼跳跃海洋场景的照明和阴影。
海洋渲染。
将翻转流体模拟与海洋相结合。
用nuke合成一切。
第06周|
海滩模拟概述。
创建真实波浪运动的技术。
几何准备。
创建翻转流体模拟。
第07周|
调整翻转流体解算器以获得最佳结果。
模拟网格化。
白水模拟。
海洋渲染。
将翻转流体模拟与海洋相结合。
第08周|
湿地图创建。
深入了解水遮光的要求。
使用岩石飞溅场景对逼真的泡沫进行着色和渲染。
创建自定义aov,以便在comp中进行进一步调整。
使用更先进的技术对海滩进行着色和渲染。
设置合成所需的所有通道。
用nuke合成一切。

Duration 30h Project Files Included MP4

Title: Rebelway – Water FX in Houdini
Info:
WATER FX IN HOUDINI
THE ULTIMATE GUIDE TO CREATING WATER SIMULATION USING HOUDINI
CRAFT WORLD-CLASS WATER FX USING HOUDINI
Houdini has become the go-to tool in the FX industry. Whoever wields its power is unstoppable.
Make a big “splash” with this dive deep into water FX in this extensive masterclass. Learn how to create a full range of water FX including oceans, crashing shore waves, and diving whales. Don’t forget your umbrella with this one.

Week 01 |
• Overview of water simulation in Houdini 17 and the new workflow.
• Creating a system to properly wedge simulation.
• An overview of the rock splash project.
• Requirements, challenges and geometry preparation.
Week 02 |
• Creating the rock splash simulation.
• Fine tune the setting to create final highres simulation.
• Meshing and creating a custom meshing workflow.
• White water simulation setup and simulation.
Week 03 |
• Whale jump project overview.
• Challenges and how to approach the solving the various problem.
• Geometry and force preparation
• Creating the initial flip fluid simulation.
• Setting up wedges.
Week 04 |
• Refine the flip fluid solver setting to find the best optimal options
• Creating highres simulation.
• Meshing and blending the with ocean.
• Creating the white water simulation.
Week 05 |
• Lighting and shading rock splash scene.
• Lighting and shading the whale jump ocean scene.
• Ocean rendering.
• Integrating the flip fluid simulation with the ocean.
• Compositing everything in Nuke.
Week 06 |
• An overview of the beach simulation.
• Techniques for creating realistic wave motion.
• Geometry preparation.
• Creating the flip fluid simulation.
Week 07 |
• Tweaking the flip fluid solver to get the most optimal result.
• Meshing the simulation.
• White water simulation.
• Ocean rendering.
• Integrating the flip fluid simulation with the ocean.
Week 08 |
• Wet map creation.
• An in-depth look at the requirement for water shading.
• Shading and rendering realistic foam using the rock splash scene.
• Creating custom aovs to allow further tweaks in comp.
• Shading and rendering the beach using more advanced techniques.
• Setting up all the passes needed for compositing.
• Compositing everything in Nuke.

发表回复

后才能评论

评论(1)