导演亚伦·西姆斯探索了虚幻引擎5中讲故事的力量,并邀请参与者发现他的UE5工作流程和制作获奖短片《眼睛:卡兰提克》背后的过程。这个Gnomon工作坊涵盖了UE电影制作的所有领域,从虚幻中的故事发展到角色和世界构建,mocap和序列、编辑中的动画等等。

UE5制作影视短片的力量 大小解压后:2.63G 持续时间5小时 16分钟 1920X1080 MP4 语言:英语+中英文字幕(云桥CG资源站机译)

Aaron近距离观察了Lumen,以说明内部和外部照明的过程,以及他为角色本身照明的最佳实践。引擎中的预视觉化(previs)是一个真正的游戏规则改变者,因为资产将故事带入生活,并照亮了创作机会。一旦舞台搭建完成,故事提炼完成,剪辑人员就会使用所有最新的UE5实时制作技术将电影整合在一起。



这个研讨会是针对艺术家与虚幻引擎的工作知识。这个研讨会不是一个操作指南,而是对UE5内容创作的整个过程提供了专业的见解。目标是让订户享受整个过程,并受到启发,使用虚幻引擎讲述他们自己的故事。

课程目录:
00.预览
01.在虚幻引擎5中讲故事
02.设计和建设世界
03.使用MetaHumans设计和建造角色
04.设计和建造生物
05.动作捕捉和动画
06.照明设备
07.预览虚幻引擎中的故事
08.编辑
09.最终确定和总结
10.眼睛虾脊兰
课程随机截图:







Director Aaron Sims explores the power of storytelling in Unreal Engine 5 and invites participants to discover his UE5 workflow and process behind the making of the award-winning short film, THE EYE: CALANTHEK. Encompassing the full spectrum of UE filmmaking, this Gnomon Workshop title covers everything from story development within Unreal to character and world-building, mocap and animation in sequencer, editing, and beyond. The Gnomon Workshop – Unreal Engine 5 Material System Overview

Aaron takes an up-close look at Lumen to illustrate the process of lighting interiors, and exteriors, along with his best practices for lighting the characters themselves. Previsualization (previs) in-engine is a real game-changer because assets bring the story to life and illuminate creative opportunities. Once the stage is set and the story is refined, editing then brings the film together using all the latest UE5 real-time production techniques.

This workshop is aimed at artists with a working knowledge of Unreal Engine. Rather than a how-to guide, this workshop gives a professional insight into the entire process of UE5 content creation. The goal is for subscribers to enjoy the entire process and be inspired to tell their own stories using Unreal Engine.

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