Substance Designer是当今最通用的程序之一,Trim Sheets是任何视频游戏开发管道中不可或缺的一部分。一步一步,Keegan基恩,带你通过过程中创建一个装饰单只使用物质设计,利用装饰单,以及最终的介绍。

对于环境艺术家来说,装饰板材是你的基本工具。它加快了迭代时间,允许快速变化,甚至可以让你用一个纹理纹理整个场景。您将在本教程中学习的技术将使您能够开始创建自己的修剪表,并开始将它们应用到您的项目中。

无论你是一个经验丰富的艺术家,学生,爱好者或刚刚起步的人,抓住这个教程,学习一个基本的工作流程,让你更快更有效地工作。今天就激发你的创造性思维。

大小解压后:702M 持续时间2小时 30分钟 包括项目文件 1920X1080 MP4







Title: Experience Points – Creating Trim Sheets in Substance Designer by Keegan Keene
Info:
Substance Designer is one of the most versatile programs around today and Trim Sheets are an integral part of any video game development pipeline. Step by step, Keegan Keene, walks you through the process of creating a trim sheet using only Substance Designer, utilization of the trim sheet, as well as final presentation.

For the Environment Artist, trim sheets are a fundamental tool in your arsenal. It speeds up iteration time, allows for rapid changes and can even allow you to texture an entire scene with one texture. The techniques you will learn in this tutorial will enable you to start creating your own trim sheets and begin applying them to your projects.

Whether you’re a seasoned artist, student, hobbyist or someone just starting out, grab this tutorial and learn an essential workflow that will allow you to work faster and more efficiently. Fuel your Creative Mind today.

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