Houdini已经成为特效制作行业的首选工具。无论谁掌握它的力量都是不可阻挡的。
先进的Houdini FX-Rise旨在推动你超越你认为是可能的。我们将处理你在日常工作室环境中遇到的所有主要特效。

了解世界上最成功的工作室使用的FX技术和管道。
通过涵盖最新软件版本的最新课程,探索最新的VFX趋势和技术。
通过旨在帮助艺术家尽快学习外汇技术的课程,加速您的外汇职业生涯。
获得从人群中脱颖而出所需的技能,获得你的梦想工作。
按照自己的节奏学习。没有缩放链接或实时会话。

作者:SABER JLASSI 1920X1080 mp4 语言:英语+.srt英文字幕

了解如何在HOUDINI中制作复杂的视觉效果



Houdini has become the go-to tool in the FX industry. Whoever wields its power is unstoppable.
Advanced Houdini FX – Rise is designed to push you beyond what you thought was possible. We will tackle all the major FX you will come across in a daily studio environment.

Learn the FX techniques and pipelines used at the world’s most successful studios.
Explore the latest VFX trends and techniques with up-to-date courses covering the latest software releases.
Accelerate your FX career with courses designed to help artists learn FX techniques as quickly as possible.
Land your dream job by gaining the skills you need to stand out from the crowd.
Learn at your own pace. No Zoom links or live sessions.

目录:
Week 01
01_welcome
02_who_is_this_workshop_for
03_hello_fx_artists_students
04_hello_pyro_students
05_hello_destruction_students
06_fxlvl2_intro
07_how_it_started
08_process
09_ground_collapse_houdini
10_tasks
11_hardware
12_nuke_overview
13_how_we_teach
14_assginment

Week 02
01_introduction_1
02_prep_1
03_voronoi_fracture_1
04_fracture_details_1
05_rbd_simulation_approach_1
06_houdini_destruction_1
07_ground_collapse_setup_part1_1
08_ground_collapse_setup_part2_1
09_ground_collapse_deformation_1
10_ground_fracture_alternative_1
11_ground_collapse_constraints_1
12_ground_collapse_tweaking_1
13_ground_collapse_constraints_1
14_spaceship_1
15_guided_simulation_1
16_assignment_1
17_notes_1

Week 03
01_intro
02_workflow
03_upres
04_upres_fracture
05_upres_activation
06_upres_animation
07_upres_result
08_debris_workflow
09_debris_source
10_debris_chunks
11_debris_rendering
12_review
13_assignment
14_ground_chain_intro
15_ground_chain_approach
16_ground_chain_attaching
17_ground_chain_rbd
18_ground_chain_guided_sim
19_ground_chain_extra_details
20_assignment_ground_chain

Week 04
01_intro
02_challenges
03_edge_disp_setup
04_edge_disp_transform
05_edge_disp_rendertime
06_edge_disp_better_masking
07_uv_solution_method_a
08_uv_solution_method_b
09_uv_solution_universal
10_mesh_optimisation
11_arnold_and_abc_magic
12_assignment
13_vertex_vs_points_clarification

Week 05
01_intro
02_lava_workflow
03_lava_moving_textures_part1
04_lava_moving_textures_part2
05_lava_moving_textures_tweaking
06_lava_textures_creation
07_lava_textures_compositing
08_crack_fx_propagation_intro
09_crack_fx_propagation_rendering
10_crack_fx_paths_creation
11_crack_fx_paths_setup_part1
12_crack_fx_paths_setup_part2
13_crack_fx_growing_prep
14_correcting_the_growth_idea
15_propagation_pop_sim
16_propagation_post_deforming_rbd
17_assignment

Week 06
01_intro
02_process
04_rnd
05_rnd_part2
06_houdini_18_features
07_new_combustion
08_more_about_new_combustion
09_fire_sourcing
10_fire_sourcing_prep
11_fire_sim
12_fire_sim_collision
13_fire_sim_curls
14_change_of_plan
15_fire_pts
16_assignment

Week 07
01_intro
02_smoke_preview
03_smoke_sourcing_explained
04_smoke_setup
05_smoke_tweaks
06_smoke_more_tweaks
07_smoke_final
08_scene_assembly
09_smoke_elements
10_debris_and_spaceship
11_comp_and_assignment

Week 08
01_comp
02_closer_look
03_sparks_advection
04_dops_and_pts_setup
05_custom_advection_using_pts
06_custom_advection_improvements
07_sparks_and_tornados
08_sparks_and_tornados_part2
09_efficient_collision_explained
10_efficient_collision_in_dops
11_sparks_motion
12_final_sim

Week 09
01_intro
02_lighting_theory
03_lighting_setup_to_fix_light_gobo_stuff
04_lighting_aovs
05_shading_ground_rbd
06_shading_ground_rbd_part2
07_adv_ground_shading
08_shading_review
09_fire_shading
10_fire_alpha_fix
11_atmospherics
12_sparks
13_comp_and_assignment

Week 10
01_intro
02_my_background
03_main_pass
04_main_smoke
05_main_sparks
06_radial_shockwave
08_strike
09_improvements
10_review
11_promo_overview
12_the_end

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