虚幻引擎:建筑可视化的全局照明
Unreal Engine: Global Illumination for Arch. Visualization

你会学到:
使用轻量级地理信息引擎
聚焦胃肠计算
生成灯光贴图Uv
轻度烘焙
控制光反弹
使用环境遮挡
动画和地理信息
暴露
保存高分辨率图像

时长:1h 30m |视频:. MP4,1280×720 30 fps |音频:AAC,44.1 kHz,2ch |大小解压后:2.13 GB 含课程文件
语言:英语+中英文字幕(根据原英文字幕机译更准确)

要求:
你必须是一个中级虚幻引擎用户

描述:
任何使用虚幻引擎进行实时可视化的人都知道良好的照明对您的演示有多重要。全局照明是模拟真实世界中光线行为的最佳方式。在本课程中,布莱恩·布拉德利展示了建筑师、设计师和艺术家的关键设置和最佳实践,他们希望将光质量全局照明(GI)解算器纳入他们的可视化过程。了解如何为一个级别创建光照贴图,关注Lightmass GI计算以最大限度地利用您的计算资源,了解材质如何影响光照,并设置快速、干净且可生产的光照入口。此外,了解如何处理区域阴影和高动态范围图像(HDRIs),并了解静态照明比例的调整如何影响质量。Brian还介绍了一些高级主题,例如用GI照亮动画对象和控制颜色出血。
如果您想使用虚幻引擎中强大的全局照明工具来帮助您创建外观精美的可视化作品,那么本虚幻引擎建筑可视化全局照明课程就适合您。我的名字是布莱恩·布拉德利,我真的很期待向您展示GI工具和功能,这些工具和功能可以在虚幻工具中找到,并且正在被世界各地的艺术家用来制作外观精美的可视化作品,无论是在拱门空间、产品空间、汽车空间还是任何其他设计相关领域

这门课是给谁上的:
UE中级用户



Duration: 1h 30m | Video: .MP4, 1280×720 30 fps | Audio: AAC, 44.1 kHz, 2ch | Size: 2.01 GB
Genre: eLearning | Language: English

Unreal Engine: Global Illumination for Architectural Visualization

What you’ll learn:
Working with the Lightmass GI engine
Focusing GI calculations
Generating light map UVs
Light baking
Controlling light bounce
Using Ambient Occlusion
Animation and GI
Exposure
Saving out high-resolution images

Requirements:
You have to be an intermediate Unreal Engine user

Description:
Anyone who uses Unreal Engine for real-time visualization knows how important good lighting is to your presentation. Global Illumination is the best way to simulate how light behaves in the real world. In this course, Brian Bradley shows key settings and best practices for architects, designers, and artists looking to incorporate the Lightmass Global Illumination (GI) solver into their visualization process. Learn how to create lightmaps for a level, focus Lightmass GI calculations to put your computing resources to best use, understand how materials affect lighting, and set up light portals that are quick, clean, and production ready. Plus, discover how to work with area shadows and high-dynamic-range images (HDRIs), and see how adjustments to static lighting scale affects quality. Brian also introduces advanced topics, such as lighting animated objects with GI and controlling color bleed.
If you are wanting to use the powerful global illumination tools found in the Unreal Engine in order to help you create fantastic looking visualization pieces, then this Unreal Engine Global Illumination for Architectural Visualization course, should be just the thing for you. My name is Brian Bradley, and I’m really looking forward to showing you around the GI tools and features that can be found in Unreal Tools that can, and are being used by artists all around the world to produce fantastic looking visualization pieces, be that in arch space, product space, automotive space, or any of the other design related fields

Who this course is for:
Intermediate
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