标题:翻转法线-Blender初学者&Blender闪光弹教程

大家好!对于任何想开始使用Blender的人来说,这都是完美的教程内容。一个2小时的介绍课程,以及另一个2小时的制作闪光弹课程。总共超过4个小时的Blender初学者教程,以及半个小时的制作烘焙,纹理和渲染在狨猴工具包4!

FlippedNormals – Blender for Beginners & Blender Flashbang Grenade Tutorial – Tip Jar Edition
大小:4.8G 持续时间4h 35m 包括项目文件 1920X1080 MP4

包括:

分成3个高清视频文件的2个教程(2小时Blender基础知识和2小时30分钟Blender/狨猴闪击教程)
低和高poly flashbang以防你只是想跟随某些章节。
基本参考图像
时长:4小时35分钟视频 1920X1080 MP4格式,英语

Blender初学者教程-建模和展开一个游戏就绪闪光灯
第1章–在Blender中建模和展开:

设置我们的场景,并添加具有正确比例的参考图像
低和高聚合创建过程
为我们后期的彩色身份烘焙添加材料
展开低聚模型
准备和导出我们的网用于烘焙

第2章–狨猴工具包中的烘焙和纹理4:

将我们的高低多边形文件导入到旱獭工具包4
烘焙我们的输入图,如曲率图、法线图、颜色标识图等。
设置纹理场景
利用各种面具,材料,生成器来创建我们的纹理输出图
应用相机和渲染设置进行渲染


Duration 4h 35m Project Files Included MP4

Title: FlippedNormals – Blender for Beginners & Blender Flashbang Grenade Tutorial – Tip Jar Edition
Info:
Hello everyone! This is the perfect tutorial content for anyone who wants to get started with Blender. A 2 hour introduction course as well as another 2 hour – creating a flashbang – course. In total over 4 hours worth of Blender beginners tutorials as well as half an hour worth of making bakes, textures and renders in Marmoset Toolbag 4!

Includes:

2 Tutorials split in 3 HD Video Files (2 hour Blender Fundamentals & 2 hour 30 minutes Blender/Marmoset Flashbang Tutorial)
Low and highpoly flashbang in case you just want to follow along certain chapters.
Essential reference images
Duration: 4hrs 35 min video MP4 format with full audio commentary in English

BLENDER BEGINNERS TUTORIAL – MODELING & UNWRAPPING A GAME READY FLASHBANG
Chapter 1 – modeling and unwrapping in Blender:

setting up our scene and adding a reference image with the right scale
Low and highpoly creation process
adding materials to our highpoly for our later Color ID bake
unwrapping the lowpoly model
preparing and exporting our mesh for baking

Chapter 2 – baking and texturing in Marmoset Toolbag 4:

importing our low and highpoly files to Marmoset Toolbag 4
baking our input maps such as curvature, normal map, Color ID map etc.
setting up a texture scene
making use of various masks, materials, generators to create our texture output maps
applying camera and render settings for making renders

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