在本教程中,我将向你展示我是如何用2D和3D方法为一部电影设计建筑环境的。Gumroad – Architectural Design for Film

我们将首先设计一个2D剖面图来回应一个简报,然后把它放入一个3D程序中,为我们最终的概念草图建立一个基础。

涵盖的主题

–将想法转化为2D横截面(Procreate)

–基本3D模型的2D横截面(blender)

–最终3D模型概述(Blender)

–延时:在3D上绘画(Procreate)

–结束语

你得到了什么?

–超过45分钟的解说视频内容,涵盖了我为一部电影设计建筑环境的工作流程

–随着时间推移,额外的3D绘画

–JPG格式的最终概念草图

这是给谁的?

–对设计建筑环境和空间感兴趣的创意人员

–创意人员和设计师希望扩展他们在数字图像制作工作流程中的技能

使用的工具

–iPad Pro+Procreate+Apple Pencil

–blender

持续时间45分钟 1920X1080 MP4 语言:英语+中英文字幕(云桥CG资源站机译)

标题:gum road–电影建筑设计

In this tutorial, I will show you how I designed an Architectural Environment for a film using both 2D and 3D methods.

We will first design a 2D sectional drawing in response to a brief, then take it into a 3D program to build a base for our final Concept Sketches.

Topics covered

– Translating ideas into a 2D cross-section (Procreate)

– 2D Cross-section to basic 3D model (Blender)

– Final 3D model overview (Blender)

– Timelapse: Painting over 3D (Procreate)

– Closing thoughts

What do you get?

– Over 45 minutes of narrated video content covering my workflow for designing an Architectural environment for a film

– Additional 3D paint over timelapse

– Final Concept Sketches in JPG format

Who is this for?

– Creatives interested in designing Architectural environments and spaces

– Creatives and Designer’s looking to expand their skill set in digital image making workflows

Tools Used

– iPad Pro + Procreate + Apple Pencil

Blender

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