在本教程中,我们将从头开始创建下一代游戏角色。在本教程中,我们将讨论高级技术,如从高多边形到低多边形的建模技术,拓扑和UV烘焙技术。学习完本教程后,你将对创建下一代游戏角色有更深的理解。

内容:高清视频+项目文件
时长:约35小时
使用软件:Maya2018、ZBrush、Marvelous Designer、GS Curve Tool、 Substance Painter、Topogun3、 Marmoset Toolbag 4、Substance Designer

系统:无限制
项目文件:Zbrush画笔;纹理参考;头发的材料文件;基础网格。

课程时长:35小时 1920X1080 MP4 包括项目文件 语言:中文讲解+英文字幕



Creating a AAA character from Scratch A Nameless Samurai

In this tutorial, we will create a Next-Generation game character from scratch. In this tutorial, we’ll discuss advanced techniques such as the modeling techniques from high poly to low poly, topology, and UV baking techniques. After learning this tutorial, you will have a deep understanding of creating a Next-Generation game character.

Content: HD videos + Project files
Duration: About 35 hours
Software: Maya2018; ZBrush; Marvelous Designer; GS Curve Tool; Substance Painter;

System: No limitation
Project file: Zbrush brushes;Texturing Reference; Material files for hair; Base mesh.
English subtitles


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