欢迎来到虚幻联谊会第一周:动画!

本周您将了解:从传统制作过渡到虚幻引擎、音序器简介、动画简介、FBX摄取、控制装备简介和动画制作工作流程。此外,演讲嘉宾John Fielding、Shazzy Angulo、米格尔·奥特加& Tran Ma、Greg Richardson和Tony Bowren也分享了他们的工艺。

课程时长:12小时25分钟 1920X1080 mp4 语言:英语+中英文字幕(云桥CG资源站 机译)含课程文件

课程介绍:

1.序列器简介

了解使用虚幻引擎的电影创作工具Sequencer的基本知识。

2.动画介绍

学习在虚幻引擎5中使用动画创建实时和线性媒体的基础知识。获得动画子编辑器、动画蓝图、序列器以及如何“烘焙”动画的概述。

3.特邀演讲人:约翰·菲尔丁-引擎中的动画过渡

Epic Games的高级动画师约翰·菲尔丁(John Fielding)加入了这个团队,讨论如何在虚幻引擎中过渡到动画

4.作为独立动画创作者最大化虚幻引擎

Shazzy Angulo,Wildbrain Animation的虚幻引擎主管分享了她为Mitzy Makes It制作的工作流程。

5.FBX摄入

FBX是将模型导入虚幻引擎的最常见方式,在一次构建一个资产时效果很好。了解如何使用FBX应用静态网格文件导入的基础知识。涵盖的其他主题包括系统单位转换,支点,碰撞,LOD等。

6.控制钻机简介

基于您的序列器和动画知识,使用“控制装配”制作骨骼网格动画,并为其设置关键帧,以便仅使用虚幻引擎中的工具创建全新的动画。

7.特邀演讲人:托尼·博伦-虚拟动画摄像机,vCam 101

Epic Games的解决方案架构师Tony Bowren加入了该伙伴关系,与大家分享如何将vCam添加到您的动画管道中

8.动画制作工作流程

了解Sequencer的其他功能,探索组织结构,并通过应用新的动画制作工作流程来利用Sequencer的动画编辑功能。


Title: Epic Games – Animation Fellowship Week 1
Info:
Welcome to Week 1 of the Unreal Fellowship: Animation!

This week you’ll learn about: Transitioning from Legacy Production to Unreal Engine, Introduction to Sequencer, Introduction to Animation, FBX Ingestion, Introduction to Control Rig, and Animation Production Workflows. Also guest speakers John Fielding, Shazzy Angulo, Miguel Ortega & Tran Ma, Greg Richardson, and Tony Bowren share about their craft.

Lections:

1. Introduction to Sequencer

Learn the basics of working with Unreal Engine’s cinematic creation tool, Sequencer.

2. Introduction to Animation

Learn the basics of using animation to create real-time and linear media in Unreal Engine 5. Get an overview of the animation sub-editors, animation Blueprints, Sequencer, and how to “bake out” your animation.

3. Guest Speaker: John Fielding- Transitioning to Animation in Engine

John Fielding, Senior Animator at Epic Games, joins the Fellowship to talk about transitioning to animation in Unreal Engine

4. Maximizing Unreal Engine as an Indie Animation Creator

Shazzy Angulo, Unreal Engine Supervisor at Wildbrain Animation shares her workflow for Mitzy Makes It.

5. FBX Ingestion

FBX is the most common way of importing models into Unreal Engine and works well when building assets one at a time. Learn how to apply the basics of Static Mesh file import using FBX. Additional topics covered include System Units conversion, Pivot Points, Collisions, LODs and more.

6. Introduction to Control Rig

Building on your sequencer and animation knowledge to animate a skeletal mesh using Control Rig, and keyframe it to create entirely new animations using only tools within Unreal Engine.

7. Guest Speaker: Tony Bowren- Virtual Cameras for Animation, vCam 101

Tony Bowren, Solution Architect at Epic Games, joins the Fellowship to share about adding vCam to your animation pipeline

8. Animation Production Workflows

Learn about additional features in Sequencer, explore organization structures, and utilize Sequencer’s animation editing capabilities through the application of new animation production workflows.

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