你会学到什么
虚幻核心框架作品基础
不真实的C++从头开始,对每个类都有正确的理解
你会对我们应该在哪里使用C++和应该在哪里使用蓝图有正确的理解。
关于Cpp中带车轮悬架的混沌车辆
具有尼亚加拉概念的排烟系统
车辆滑行系统
氧化亚氮系统
带Cpp和UI系统的车速表
后视镜系统
无线电系统
目标导弹

流派:电子学习| MP4 |视频:h264,1280×720 |音频:AAC,44.1 KHz
语言:英语+中英文字幕(云桥CG资源站 机译)|大小解压后:5.7 GB |时长:9h 7m



要求
对虚幻蓝图的基本认识
你不需要有太多的C++知识。
描述
大家好,

在这里,您将了解虚幻C++基础知识。我们将从比较为什么我们应该在蓝图上使用C++开始,虚幻C++使用什么架构,以及所有类及其层次的基本功能是什么。

我们将开始制作一个赛车游戏,并制作一个带有车轮悬架的通用汽车底座。

我们将学习如何在Cpp中添加带有材料参数集合的车灯系统。

我们将增加排烟系统、橇装系统、一氧化二氮系统。

我们将添加材料和C++实现速度计。

我们将增加后视镜系统。

我们将无线电系统,可以改变运行时间。

对于攻击,我们将增加一个火箭发射器和目标导弹发射器。

我们将在C++中创建行为树组件,涵盖行为树的所有基础知识。

我们将添加汽车自动识别系统

我们将添加车辆损坏系统



课程结束时,你可以用你的C++和蓝图知识来构建你自己的梦想游戏。随着您添加更多高级功能,您可以将本课程中构建的游戏用于您未来的个人项目。即使你在学习这门课程之前认为C++很难或令人生畏,一旦你完成了这些讲座,你就会知道在虚幻引擎4中编写C++代码是多么容易。即使你只对单人类型的游戏感兴趣,这门课程也会非常适合,因为除了多人游戏编程之外,它还教授许多其他概念。

为什么要向我学习

在本课程中,您将在虚幻引擎4中学习到不仅仅是编程。在这个史诗游戏批准的课程中,你实际上将遵循“不真实的方式”制作游戏。从正确的开始,使用引擎创建者自己使用的方法编写有效的C++代码!从第一天开始,我就一直在使用虚幻引擎4,并创建游戏开发教程。通过与Epic Games的这种合作关系,您将获得创建令人惊叹的新项目的技能,并推进您在游戏开发方面的职业抱负。Make Death Race in UE5 C++ beginner – Moderate

这门课是给谁的

以前用虚幻尝试过C++但找不到合适教程支持自己动手学习风格的人。本课程提供循序渐进的指导和大量活动,让你掌握用C++制作游戏。

Unity3D和其他引擎的开发人员希望深入研究虚幻引擎编程。

如果你以前从未接触过编程语言,这门课程可能不适合你。然而,精通虚幻蓝图可视化脚本也是这门课程的有效基础,因为它与C++等语言有着相同的概念。

如果你是一个想在游戏中把你的想法变成现实的艺术家,以蓝图为重点的课程可能更适合你。浏览课程,看看你是否有兴趣利用C++、网络和人工智能编程的力量来构建你的游戏的技术结构。

这门课是给谁的
想学虚幻C++的人(从初学者到中级)



课程目录:
1.使用转速的发动机声音
2.汽车尾灯,材料参数收集
3.Niagara烟排烟系统
4.车辆滑行系统
5.一氧化二氮系统第1_2部分
6.一氧化二氮系统第2部分_2
7.速度计第1部分
8.速度计第二部分
9.速度计第3部分
10.速度计第4部分
11.汽车后视镜
12.带有赛道的新免费地图
13.高级地图系统
14.无线电系统
15.火箭筒
16.目标导弹
17.汽车失事损坏系统
18.带颜色的汽车人工智能



Genre: eLearning | MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.56 GB | Duration: 9h 7m

Make Death Race game using Unreal Engine 5 C++

What you’ll learn
Basics of Unreal core frame work
Unreal C++ from scratch with proper understanding of each class
You will have proper understanding where we should use C++ and where we should use blueprint.
About Chaos vehicle with Wheel suspension in Cpp
Smoke Exhaust system with Niagara concepts
Vehicle Skid system
Nitrous System
Speedometer with Cpp and UI system
Rear Mirror system
Radio System
Target Missile

Requirements
Basic Understanding of Unreal Blueprint
You don’t need to have much knowledge of C++.
Description
Hi all,

Here you will learn about Unreal C++ basics. We will start by comparing why we should use C++ over the blueprint and what architecture does Unreal C++ uses and What is the basic functionality of all the classes and their hierarchy.

We will start making a Car Race game and make a Generic Car base with Wheel Suspension.

We will learn how to add a Car light system with Material Parameter Collection in Cpp.

We will add the smoke exhaust system, Skid system, Nitrous System.

We will add Speedometer with Material and C++ implementation.

We will add Rear Mirror System.

We will radio system which can be changed runtime.

For attack, We will add a Rocket launcher and target missile launcher.

We will make the Behavior tree component all in C++ with coving all the basics of behavior trees.

We will Add Car AIs

We will add Vehicle damage System

By the end of the course, you can use your knowledge of C++ and Blueprints to build your own dream games. You can use the games built during this course for your personal projects moving forward, as you add more advanced features. Even if you thought C++ was difficult or intimidating before taking this course, you will learn how easy it is to code C++ within Unreal Engine 4 once you go through these lectures. Even if you are only interested in single-player type games, this course will be a great fit as it teaches many other concepts besides programming for multiplayer games.

Why Learn From Me

In this course, you will learn more than just programming in Unreal Engine 4. You will actually follow the ‘Unreal Way’ of making games in this Epic Games-approved course. Start off on the right foot and write effective C++ code using methods the engine creators have used themselves! I have been working with Unreal Engine 4 and creating game development tutorials since day one. Through this partnership with Epic Games, you will gain the skills to create stunning new projects and advance your professional aspirations in game development.

Who this course is for

People who have tried C++ with Unreal before but could not find the right tutorial to support their hands-on learning style. This course offers step-by-step guidance and lots of activities so you can master making games with C++.

Developers from Unity3D and other engines looking to dive into Unreal Engine programming.

If you have never touched a programming language before this course may not be for you. However, proficiency in Unreal’s Blueprint visual scripting also counts as a valid foundation for this course as it shares the same concepts as languages like C++.

If you are an artist who wants to bring your ideas to life in a game, a Blueprint-focused course might be a better fit for you. Skim the course curriculum to see if you’re interested in using the power of C++, networking, and AI programming to build out the technical structure of your game.

Who this course is for
Anyone who wants to learn Unreal C++ ( from beginner to intermediate)

1. Engine Sound using RPM
2. Car Back Light , Material Parameter Collection
3. Smoke Exhaust System, Niagara Smoke
4. Vehicle Skid System
5. Nitrous system part 1_2
6. Nitrous System Part 2_2
7. Speedometer part 1
8. Speedometer part 2
9. Speedometer part 3
10. Speedometer part 4
11. Rear Mirror in Car
12. New free Map with Race track
13. Advance Map System
14. Radio System
15. Rocket Launcher
16. Target Missile
17. Car Wrecked Damage System
18. Car AI with Colors

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