嘿伙计们!欢迎来到高级纹理角色创建!这个大师班的第二部分。我的名字是亚伯拉罕·里尔,在这个课程中,我将分享我制作游戏角色纹理的工作流程。在这个课程中,我们将探索我们角色的重塑、纹理和材质处理。我将分享我在12年的经验中收集的几乎所有知识,我将指导你,这样你也可以创造出令人惊叹的角色。Advanced Texture Character Creation

注意:在本课程中,我们将只对角色进行修图、UV、烘焙和纹理处理。高聚雕刻部分是在另一个课程中完成的,叫做“高级Zbrush角色创建”。

你不需要在本课程之后继续学习该课程,因为我们已经在本课程资源文件中包含了高聚合。但是强烈建议注册这门课程来学习角色创造的整个过程。

本课程结束时,您将能够:

用动画reddy边流重新拓扑你的高多边形模型。

以一种美观的方式给角色添加纹理。

纹理服装和道具与整体外观相匹配。

持续时间23小时 包括项目文件 1280X720 MP4 语言:英语+中英文字幕(云桥CG资源站机译)



给角色、服装和道具赋予美感。

你会学到什么

用动画reddy边流重新拓扑你的高多边形模型。
以一种美观的方式给角色添加纹理。
纹理服装和道具与整体外观相匹配。
Xgen头发制作
涂抹和烘焙地图

要求

有使用Maya,Zbrush,虚幻引擎,Substance Painter和Photoshop的基本工作经验

在本课程中,您将学习:

重新拓扑学

Uving

烘烤

织构化

Xgen头发制作

摆姿势

和渲染

课程项目概述:

我们将通过检查我们的高多边形资产的重新拓扑过程来开始这个项目,我们将专注于生成适当的动画拓扑,良好的边流和优化的资产。

之后,我们将跳转到Uving和准备我们的资产纹理。我们将在Substance Painter中查看打包和烘焙所有道具的有效方法,我将分享我所有的技巧来生成好看的纹理。

最后,我们将使用Xgen创建头发,我们将在Maya和Unreal引擎中为我们的角色设置姿势以创建出色的渲染。

这课程是为谁准备的?

这个课程是为那些想成为专业人物艺术家的人开设的。想要以专业的方式制作3d角色的纹理。

谁不是这门课的理想学生?

这门课程对绝对的初学者来说并不理想。

修这门课的要求或前提是什么?

你应该对Maya,Zbrush,Unreal Engine,Substance Painter和Photoshop有基本的工作经验

建议具备搅拌机的基本知识,但不是必需的

建议您阅读本系列的第一部分,但这不是必需的

现在加入我:

如果你想提高你的3D水平,并成为一个角色制作大师,这是你的课程!加入我,学习如何在短时间内创造出令人惊叹的角色!

本课程面向谁:

这个课程是为那些想成为专业人物艺术家的人开设的。想要以专业的方式制作3d角色的纹理。

Texture characters, costumes and Props in a way that they aesthetically look good.

What you’ll learn

Retopology your high poly model with animation reddy edge flow.
Texture characters in a way that they are aesthetically looking good.
Texturing costumes and Props with matching the overall look.
Xgen Hair Creation
Uving and Baking Maps

Requirements Advanced Texture Character Creation

Basic working experience with Maya, Zbrush, Unreal Engine, Substance Painter and Photoshop

Description

Hey Guys ! Welcome to Advanced Texture Character Creation! the second part of this MasterClass. My name is Abraham Leal and in this course I will be sharing my workflow for texturing a game ready character. In this course we will explore the retopology, texturing and material process of our character. I will be sharing pretty much all the knowledge I have gathered in my 12 years of experience and I will guide you so that you too can create amazing looking characters.

Note: In this course, We will only retopo, UV, bake and texture the character. The high poly sculpting part is done in another course called “Advance Zbrush Character Creation”.

You don’t need that course to follow along this one, as we have included the high poly in this course resource files. but enrolling to that course is highly recommended to learn the entire pipeline of character creation.

By the End Of This Course, You Will Be Able To:

Retopology your high poly model with animation reddy edge flow.

Texture characters in a way that they are aesthetically looking good.

Texturing costumes and Props with matching the overall look.

In this course you will learn:

Retopology

Uving

Baking

Texturing

Xgen Hair Creation

Posing

and Rendering

Course Project Overview:

We will start the project by going over the retopology process of our high poly assets, we will focus on generating proper animation topology, good edge flow and optimised assets.

After that we will jump into Uving and prepare our assets for texturing. We will go over efficient ways to pack and bake all of our props inside of Substance Painter and I will share all of my tricks to generate great looking textures.

Finally we will create the hair using Xgen and we will pose our character to create great renders inside of Maya and Unreal Engine.

Who is This Course For?

This course is for those who wants to become a professional character artist. Who wants to texture their 3d characters in a professional way.

Who is Not The Ideal Student For This Course?

This course is not ideal for absolute beginners.

What Are The Requirements Or Prerequisites For Taking This Course?

You should have basic working experience with Maya, Zbrush, Unreal Engine, Substance Painter and Photoshop

Basic knowledge of Blender is recommended but not necessary

Covering the first part of the series is recommended but not necessary

Join Me Now:

If you want to increase your 3D Level and become a master at Character Production this is the course for you! Join me and learn how to create amazing looking characters in no Time!

Who this course is for:

This course is for those who wants to become a professional character artist. who wants to texture their 3d characters in a professional way.

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