持续时间7小时4分钟 包括课程项目工程文件 1920X1080分辨率 MP4 语言:英语+机译中文字幕 教程大小:6G

标题:翻转法线-在UE4中创建真实的海洋
信息:
在UE4中创建真实的海洋
让我们打开游戏艺术效果的闸门吧!在本系列中,将向您介绍使用动态材质和粒子使您的环境充满生机的基本原理,在本例中,将介绍水和海洋效果。本系列的前半部分以一种风格化和逼真的方式提供了海洋着色器的建筑元素的完整演练。下半部分包括建立粒子材料系统的元素,并展示如何在虚幻引擎中使用粒子的动态特性来创造一种艺术效果。
软件Maya,Photoshop,UE4,ZBrush







Duration 7h 4m Project Files Included MP4

Title: FlippedNormals – Creating a Realistic Ocean in UE4
Info:
Creating a Realistic Ocean in UE4
Let’s open the floodgates for Game Art Effects! In this series, you’ll be introduced to the fundamentals of using dynamic materials and particles to bring your environments to life, in this case with water and ocean effects. The first half of this series features a full walkthrough of building elements of an ocean shader both in a stylized and realistic fashion. The second half consists of building the elements of particle material systems and showing how to use dynamic features of particles in Unreal Engine to create an artistic performance with your effects.

Software Maya, Photoshop, UE4, ZBrush