Maya教程-XGEN制作毛发技能学习 Patreon – Cartoon Grooming Series by Jesus FC


Patreon – Cartoon Grooming Series by Jesus FC
教程大小:25.6G 1920X1080 mp4 语言:英语+中文字幕(机译)教程时长:23小时


信息:

梳理头发XGEN Maya教程全系列卡通梳理1-29

帕特里翁本周正在制作一个新的教程。我们已经分析了如何使用可修饰样条线创建角色的毛发,现在我们将通过使用Core Xgen的向导,以更高级的方式分析准备用于动画和制作的毛发的创建。

我们将从这个过程的基础开始,在这个过程中,您可以看到免费的一课,重点是如何从初始绘图创建建模。分析基本形状,以便在3D环境中创建一致的结构。基本的雕塑和形式将由Zbrush实现。

然后我们将传递给Autodesk Maya来创建面部重组,为动画做准备并创建一个更好的模型,这将有助于我们用Xgen制作一个更好的新郎。一旦我们准备好UV和模型,我们将开始头发制作的过程。

我们将把模型分成重要的区域,并通过引导和参考资料的分析来跟踪头发的流动,这些将使我们面临我们将看到如何解决的问题,实现一个坚实的完成,在这个完成中,我们将角色表示为一个具有基本步骤和简单结构的高质量模型。

一旦助焊剂准备好了,就该开始修饰的过程了,在这个过程中,首先开始变形,通过毛簇、噪音和尺寸变化产生最终的修饰,给角色的外表带来更多变化和更自然的修饰。









Patreon – Cartoon Grooming Series by Jesus FC

Info:

Grooming Hair XGEN Maya Tutorial Full Series Cartoon Grooming 1-29

A new tutorial is being worked on this week in Patreon. We had already analyzed how to create the fur of characters with Groomable Splines and now we will analyze in a more advanced way the creation of fur ready for animation and production through guides using Core Xgen.

We will start from the basics with this process in which you can see the free lesson that focuses on how to create the modeling from the initial drawing. Analyzing the basic shapes in order to create a consistent structure in the 3D environment. The basic sculpture and form will be realized by Zbrush.

Then we will pass to Autodesk Maya to create the face retopology preparing it for animation and creating a better model, which will serve us to make a better Groom with Xgen. Once we have the UV ready and the model worked we will begin the process of hair creation.

We will separate the model into important areas and follow the flow of hair by means of the guides and the analysis of references that will confront us with problems that we will see how to solve, achieving a solid finish in which we represent the character as a high quality model with basic steps and a simple structure.

Once the fluxes are ready, it is time to start the process of modifiers in which the first deformations are initiated to generate the final finish by means of tufts, noises and size variations giving much more variety and a more natural finish to the coat of the character.

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