时长1小时34分钟1280X720 MP4 语言:英语+中文字幕(云桥CG资源站 机译)+原英文字幕 教程大小:1.18G

标题:技能分享–用虚幻和Quixel Megascans制作电影 技能分享 – 使用虚幻和Quixel Megascans进行电影制作

信息。
实时渲染无疑是电影制作的未来。从虚幻4的第一个版本开始,我就将它用于个人和专业的电影制作和动画工作。不需要强大的渲染农场,您可以在一个免费的游戏引擎中构建美丽的世界和场景,并在一台PC上进行渲染。虚幻现在拥有一系列针对电影制作者的工具,可以轻松地成为您将动画变为现实的一站式商店。Quixel Bridge允许您将数千种逼真的模型和纹理带入Unreal中使用,而无需额外的费用。我很高兴能在自己的工作中使用这两个强大的工具,希望通过本课程,你可以轻松地将它们添加到你的工作中。



在本课程中,我将介绍您将动画电影带入虚幻世界并使用从Quixel Bridge Assets构建的场景进行实时渲染所需的所有步骤和工具。

在13个视频中,我们将涵盖以下内容。

导出动画和摄像机

将装备和动画导入虚幻世界

如何设置材料

如何在虚幻中使用Quixel Bridge

如何设置和使用Megascans混合器的材料?

如何用Quixel Bridge资产填充一个集合

了解后处理量

照明基础知识

定序器基础知识

了解Sequencer中的摄像机

将动画导入Sequencer

触发序列器中的粒子。

来自Sequencer的渲染镜头










Duration 1h 34m MP4

Title: Skillshare – Filmmaking with Unreal and Quixel Megascans
Info:
Real-time rendering is undoubtedly the future of filmmaking. I’ve used it for personal and professional filmmaking and animation work since the first versions of Unreal 4. Without the need for a powerful render farm, you can build beautiful worlds and sets within a free game engine and render it on a single pc. Unreal now has a host of tools aimed at filmmakers, and can easily be your one stop shop for bringing your animations to life. Quixel Bridge allows you to bring thousands of photorealistic models and textures into Unreal for use at no extra cost. I’ve been so excited to get to use these two powerful tools in my own work, and hopefully with this course, you can easily add them into yours.

In this course I go over all the steps and tools you need to bring an animated film into Unreal and render it in real-time with sets built from Quixel Bridge Assets.

Over the course of 13 videos we will cover:

Exporting Animation and Cameras

Importing Rigs and Animations into Unreal

How to setup Materials

How to Use Quixel Bridge with Unreal

How to setup and use Megascans blender material

How to populate a set with Quixel Bridge assets

Understanding Post Process Volumes

Lighting Basics

Sequencer Basics

Understanding Cameras in Sequencer

Importing Animations into Sequencer

Triggering Particles in Sequencer

Rendering shots from Sequencer