如果你正在寻找利用虚幻引擎的力量来创作制作就绪的电影艺术,这个视频教程就是为你而设的。Bill Buckley指导观众在UE4中使用强大的序列器工具创建电影的整个过程,从审查项目需求开始,然后开始建立所需的镜头。你会发现在游戏层面阻止建立镜头的技术,同时始终牢记电影原则。

转到英雄镜头,Bill在关卡中引入了一个角色,Maya被引入到工作流中以实现动画的目的。在这个过程中,比尔分享了他的管道,帮助动画师在Maya中自由地制作动画,同时在Unreal中更新他们的场景。

这个视频教程的最后一部分汇集了虚幻中的所有镜头,比尔展示了他如何在Premiere中为他的编辑渲染帧。他展示了他久经考验的技术,帮助艺术家最大限度地发挥他们的努力,同时保持一个有组织和高效的工作流程。

此项目以虚幻提供的ARTv1装备为特色。The Gnomon Workshop – Cinematic Production Techniques Using the Unreal Engine Sequencer with Bill Buckley

持续时间4小时 57分钟 语言:英语+中英文字幕(云桥CG资源站机译) 1920X1080 MP4


标题:Gnomon工作室-电影制作技术使用虚幻引擎序列与比尔巴克利

使用的软件
Maya Premiere Unreal
学习概要:
01.概述和阻止建立镜头
02.创建建立镜头
03.创建英雄镜头
04.在Maya中设定角色
05.故障和时间
06.在虚幻中实现电影资产
07.在Maya中优化动画
08.在虚幻中完成镜头
09.Premiere中的编译镜头和最终编辑


If you’re looking to create production-ready cinematics utilizing the power of the Unreal Engine, this workshop is for you. Bill Buckley guides viewers through the entire process of creating a cinematic using the mighty Sequencer tool in Unreal Engine, beginning with a review of the needs of the project before jumping into establishing the shots required. You’ll discover techniques for blocking out establishing shots at the game level while always keeping cinematic principles in mind.

Moving onto the hero shots, Bill introduces a character into the level, where Maya is introduced to the workflow for the purposes of animation. During this process, Bill shares his pipeline that helps to empower animators to freely animate in Maya while updating their scenes in Unreal.

The final portion of this workshop compiles all the shots in Unreal and Bill shows how he renders the frames for his edit in Premiere. He demonstrates his tried-and-tested techniques that help artists to maximize their efforts while keeping an organized and efficient workflow.

This project features the ARTv1 rig provided by Unreal.

SOFTWARE USED
Maya Premiere Unreal

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