这个3.5小时的课程分享了一个人形3D角色的完整角色创建过程,从2D概念,通过ZBrush,Maya和Mari到使用V-Ray的最终渲染。Zoic Studios的角色和生物设计主管Babak Bina揭示了他的整个思维过程和3D工作流程,他从一个2D概念开始,将这个概念带入ZBrush,探索设计的可能性,寻找有趣的方法来执行和增强概念艺术,同时在3D中可视化角色。The Gnomon Workshop – Creating a Realistic Humanoid 3D Character

一旦对角色模型感到满意,Babak将展示如何使用ZBrush的自动化系统UV Master创建通用UV,该系统可用于Maya,为多平铺工作流做准备。纹理也从ZBrush开始,Babak在这里讨论了如何利用蒙版的力量结合多边形绘制来保持所有雕刻的细节。

使用在ZBrush中创建的基础Polypaint,纹理就可以导出到Mari中了,Babak在Mari中根据从ZBrush导出的Polypaint和置换,使用他屡试不爽的方法创建不同的通道。在研讨会的最后部分,Babak研究了最终渲染的最有效的照明设置,并遍历了他在V-Ray中创建的着色器。

本中级课程假定您对所列软件有一定的了解,旨在分享Babak多年来作为电影行业的角色艺术家所学到和收集的行业标准实践、技巧和诀窍。

The Gnomon Workshop创造一个逼真的三维人形角色

持续时间3小时 53分钟 1920X1080 MP4 语言:英语+中英文字幕(云桥CG资源站机译) 观看方式:优酷在线观看



学习概要:
01.介绍
02.使用ZBrush和Maya建模和准备uv-第1部分
03.使用ZBrush和Maya建模和准备uv-第2部分
04.使用ZBrush和Maya建模和准备uv-第3部分
05.在ZBrush中绘制人物
06.在Mari中准备角色纹理
07.使用V-Ray for Maya进行灯光设置和外观开发

This 3.5-hour workshop shares the complete character creation process of a humanoid 3D character, from 2D concept, through ZBrush, Maya, and Mari to the final render using V-Ray. Revealing his entire thought process and 3D workflow, Babak Bina, a Character & Creature Design Lead at Zoic Studios, begins from a 2D concept that he takes into ZBrush to explore design possibilities, searching for interesting ways to execute and enhance the concept art while visualizing the character in 3D. The Gnomon Workshop – Creating a Realistic Humanoid 3D Character

Once satisfied with the character model, Babak shows how to create a generic UV using ZBrush’s automated system, UV Master, which can be taken into Maya to prepare it for a multi-tiled workflow. The texturing also begins in ZBrush, where Babak discusses how to harness the strength of masks combined with Polypainting to maintain all your sculpted details.

With the base Polypaint created in ZBrush, the textures are then ready to export into Mari, where Babak walks through his tried-and-tested methods for creating different channels in Mari based on the Polypaint and displacement exported out of ZBrush. In the final portion of the workshop, Babak investigates the most effective lighting setup for the final render and walks through the shaders he creates in V-Ray.

This intermediate-level workshop assumes some working knowledge of the listed software and is aimed at sharing the industry standard practices, tips, and tricks Babak has learned and gathered throughout his years working as a character artist in the film industry.



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